Files
aibis-dream/Assets/Scripts/Framework/PlayKit/SpriteDeepIn.cs
T
2025-05-12 20:08:43 +08:00

30 lines
617 B
C#

using DG.Tweening;
using UnityEngine;
namespace AibisDream
{
public class SpriteDeepIn : MonoBehaviour
{
public Sprite[] spriteArr;
public float duration = 10;
private SpriteRenderer _renderer1;
private SpriteRenderer _renderer2;
private float _curProgress;
public void Play()
{
DOTween.To(() => _curProgress, value => _curProgress = value, spriteArr.Length, duration)
.SetEase(Ease.Linear)
.OnUpdate(UpdateSprite);
}
private void UpdateSprite()
{
}
}
}