Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/BodyModule.cs
T
2025-05-28 15:58:50 +08:00

150 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.Utility;
using DG.Tweening;
using JetBrains.Annotations;
using Newtonsoft.Json;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class BodyModule : MonoBehaviour, ISocket
{
#region 组件引用
private const string SocketObjName = "Socket";
public Transform socketPos;
private BodyModuleSystem _bodyModuleSystem;
private Material _highlightMaterial;
private Material _alarmMaterial;
private Material _originalMaterial; // 原材质
private SpriteRenderer _targetSpriteRenderer; // 目标的 SpriteRenderer
private SpriteRenderer _cutSpriteRenderer;
private CutLine _cutLine;
#endregion
// 模块基本数据
[SerializeField] public BodyModuleData data;
public bool available = true;
private bool _cutting;
private void Awake()
{
// 获取组件索引
InitReference();
}
private void InitReference()
{
socketPos = transform.Find(SocketObjName);
_bodyModuleSystem = transform.parent.parent.GetComponent<BodyModuleSystem>();
_targetSpriteRenderer = transform.Find("Module Pic").GetComponent<SpriteRenderer>();
_originalMaterial = _targetSpriteRenderer.GetComponent<SpriteRenderer>().material;
_cutSpriteRenderer = transform.Find("Cut Pic").GetComponent<SpriteRenderer>();
_highlightMaterial = Resources.Load<Material>("Materials/HighlightMaterial");
_alarmMaterial = Resources.Load<Material>("Materials/AlarmMaterial");
}
private void Update()
{
if (_cutting && Input.GetMouseButton(0))
{
//OnCut();
}
}
#region 插槽功能
public bool IsAvailable()
{
return available;
}
public void SetSocketAvailable(bool isAvailable)
{
available = isAvailable;
}
public void PlugIn()
{
if (DialogController.Instance)
// 然后触发Yarn节点
DialogController.Instance.StartDialogNode(_bodyModuleSystem.inHotErr ? "系统发热" : data.PlugInNodeName);
}
public void PlugOut()
{
}
public Vector3 GetSocketPos()
{
return socketPos.position;
}
#endregion
#region 高亮提示和隐藏
public void Highlight(bool enable)
{
if (_targetSpriteRenderer != null && _highlightMaterial != null &&
_targetSpriteRenderer.material != _alarmMaterial)
{
_targetSpriteRenderer.material = enable ? _highlightMaterial : _originalMaterial;
}
}
public void Alarm(bool enable)
{
if (_targetSpriteRenderer != null && _alarmMaterial != null)
{
_targetSpriteRenderer.material = enable ? _alarmMaterial : _originalMaterial;
}
}
#endregion
#region 切割相关
public void OnCuttingDown()
{
_bodyModuleSystem.RemoveModule(this);
DialogController.Instance?.StartDialogNode($"{data.moduleName}CutDown");
EnumEventSystem.Global.Send(EventEnum.CutEnd);
Destroy(gameObject);
}
public SpriteRenderer GetCutSpriteRenderer()
{
return _cutSpriteRenderer;
}
#endregion
}
[Serializable]
public struct BodyModuleData
{
public const string PlugInNodeTemplate = "{0}PlugIn";
// ID
public string moduleName;
// 只读
[JsonIgnore] public string PlugInNodeName => string.Format(PlugInNodeTemplate, moduleName);
}
}