Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/TabView/TabViewGroupEditor.cs
T
2024-10-10 12:46:34 +08:00

44 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(TabViewGroup))]
public class TabViewGroupEditor : Editor
{
TabViewGroup tabViewGroupTarget;
SerializedProperty buttonPrevious;
SerializedProperty buttonNext;
SerializedProperty startIndex;
SerializedProperty tabViewGroups;
protected virtual void OnEnable()
{
tabViewGroupTarget = (TabViewGroup)target;
buttonPrevious = serializedObject.FindProperty("buttonPrevious");
buttonNext = serializedObject.FindProperty("buttonNext");
startIndex = serializedObject.FindProperty("startIndex");
tabViewGroups = serializedObject.FindProperty("tabViewGroups");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(buttonPrevious);
EditorGUILayout.PropertyField(buttonNext);
EditorGUI.BeginChangeCheck();
int newStartIndex = EditorGUILayout.IntField("Start Index", startIndex.intValue);
if (EditorGUI.EndChangeCheck() && (newStartIndex < tabViewGroupTarget.tabViewGroups.Length) && (newStartIndex >= 0))
{
startIndex.intValue = newStartIndex;
}
EditorGUILayout.PropertyField(tabViewGroups);
serializedObject.ApplyModifiedProperties();
}
}
}