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aibis-dream/Assets/Scripts/Game Loop/GameLoopManager.cs
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using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.Rendering;
namespace AibisDream
{
public class GameLoopManager : Singleton<GameLoopManager>
{
[Header("һԻ")]
[SerializeField] private TalkSceneSO firstTalkSO;
private TalkSceneSO currentTalkSceneSO;
[SerializeField]
private string clinicScene;
[SerializeField]
private RunMode runMode;
[SerializeField]
private string testScene;
private void Start()
{
if (runMode == RunMode.Pro)
{
//
GameObject UI = GameObject.Find("UI");
UI.SetActive(true);
}
else if (runMode == RunMode.Test)
{
if (testScene == null)
{
Debug.Log("Գ");
}
//
SceneLoader.Instance.LoadScene(testScene);
}
}
public void StartNewGame()
{
currentTalkSceneSO = firstTalkSO;
StartCoroutine(LoadClinicScene());
}
private IEnumerator LoadClinicScene()
{
yield return StartCoroutine(SceneLoader.Instance.LoadSceneAsync(clinicScene));
StartMenuViewer.Instance.HideStartMenu();
DialogController.Instance.StartDialog(currentTalkSceneSO.yarnProject);
}
}
public enum RunMode
{
Test, Pro
}
}