155 lines
3.7 KiB
C#
155 lines
3.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using UnityEngine;
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namespace AibisDream
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{
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public class BubbleGroup : MonoBehaviour, IDialogView
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{
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private BubbleOption[] _options;
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private Dictionary<ActorRole, Bubble[]> _bubbleDict;
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#region 一些索引
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private Action _nextStep;
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private Bubble _curBubble;
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#endregion
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#region 生命周期
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private void Awake()
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{
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// 注册泡泡
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EnumEventSystem.Global.Register(DialogEventEnum.OptionSelected, HideOptions);
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}
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private void Start()
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{
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HideDialog();
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}
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private void OnDestroy()
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{
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EnumEventSystem.Global.UnRegister(DialogEventEnum.OptionSelected, HideOptions);
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}
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public void Init()
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{
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}
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#endregion
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#region 对话框功能实现
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public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId,
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bool isAutoSkip = false)
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{
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gameObject.SetActive(true);
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if (TryGetBubble(character.role, character.bubbleIdx, out var bubble))
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{
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bubble.ShowActorName(character);
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bubble.ShowLine(dialogLine);
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// 将非选定的Bubble隐藏
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HideDialog(bubble);
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}
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else
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{
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Debug.LogWarning($"{character.GetActorName()}的Role没有对应Bubble");
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return;
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}
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// 保留信息
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_nextStep = nextStep;
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_curBubble = bubble;
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}
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public void ShowOptions(DialogOption[] dialogueOptions)
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{
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HideDialog();
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// 要求最多三个选项
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for (var i = 0; i < dialogueOptions.Length; i++)
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{
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_options[i].ShowOption(dialogueOptions[i]);
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}
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}
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public void HideDialog()
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{
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foreach (var textBubble in _bubbleDict.Values.SelectMany(inner => inner))
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{
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textBubble.Hide();
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}
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HideOptions();
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}
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public bool TrySkipLine(bool isForceSkip = false)
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{
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if (_curBubble.IsShowingText)
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{
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_curBubble.SkipLine();
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return true;
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}
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return false;
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}
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public void NextStep()
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{
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if (_nextStep == null) return;
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EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
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var next = _nextStep;
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_nextStep = null;
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_curBubble?.Hide();
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next?.Invoke();
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}
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public void OnLocalizationChanged(string value)
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{
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}
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#endregion
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private void HideDialog(Bubble activeBubble)
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{
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foreach (var textBubble in _bubbleDict.Values.SelectMany(inner => inner))
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{
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if (activeBubble != textBubble)
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{
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textBubble.Hide();
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}
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}
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HideOptions();
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}
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private bool TryGetBubble(ActorRole role, int idx, out Bubble bubble)
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{
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if (_bubbleDict.TryGetValue(role, out var bubbles))
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{
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bubble = bubbles.FirstOrDefault(item => item.idx == idx);
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return bubble != null;
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}
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bubble = null;
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return false;
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}
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private void HideOptions()
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{
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foreach (var option in _options)
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{
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option.Hide();
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}
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}
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}
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} |