82 lines
2.7 KiB
C#
82 lines
2.7 KiB
C#
using UnityEngine;
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namespace AibisDream.Utility
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{
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public static class ConstRef
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{
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public const string QQURL = "https://qm.qq.com/cgi-bin/qm/qr?_wv=1027&k=XQFpOqRb1_zqkCdR2bLT3kHb11XzZ54T" +
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"&authKey=w8G8qxzecnATXDOec1Ybv8LA%2FTTN8gQkyegvbK%2FUZ9m90WxggTjXy2U6%2FJes" +
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"WJF3&noverify=0&group_code=325268983";
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public const string DiscordURL = "https://discord.gg/C7Xv8Z9NxG";
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public const string BugSurveyURL = "https://jsj.top/f/F24cC6";
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public const string SurveyURL_CN = "https://jsj.top/f/HkmCnH";
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public const string SurveyURL_EN = "https://jsj.top/f/y501LX";
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public const string WishlistURL = "https://store.steampowered.com/app/3473430/_All_Our_Broken_Parts?utm_source=playtest";
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public static readonly string TestSaveFilePath = Application.streamingAssetsPath + "/TestSaveFiles";
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#if UnityEditor
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public static readonly string SaveFilePath = Application.persistentDataPath + "/SaveFiles/";
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#else
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public static readonly string SaveFilePath = Application.persistentDataPath + "/AllOurBrokenParts/saves/";
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#endif
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public static readonly string ChapterProgressPath = $"{Application.streamingAssetsPath}/Config/chapter.json";
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#region 本地化索引
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public const string UITextTable = "UIText";
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public const string ActorNameTable = "ActorName";
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#endregion
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#region 资产
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public const string CutLinePrefabName = "CutLine";
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public const string TaskItemName = "Task Item Temp";
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public const string GearFollowerPrefabName = "GearFollower";
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public const string ScreenTextName = "Screen Text";
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public const string ActorPrefabName = "ActorAnima";
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public const string SpriteActorPrefabName = "SpriteActor";
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public const string MobileAnima = "AnimaMobileObject";
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public const string MobileSprite = "SpriteMobileObject";
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public const string MobileObject = "PrefabMobileObject";
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public const string BubblePrefab = "NormalBubble";
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public const string PipelinePrefabAddress = "PipelinePrefab";
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public const string RecordPrefab = "RecordItem";
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#endregion
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#region 动画配置
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public const float TargetAspect = 16f / 9f;
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public const float PanelDelayDuration = 0.4f;
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#endregion
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#region 文字速度配置 (毫秒)
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public const int CharacterDelayTime = 70;
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public const int LineMaxDelay = 2800;
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public const int LineMinDelay = 600;
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public const int AutoHideDelay = 300;
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public const int FixedDelay = 200;
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#endregion
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}
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} |