Files
aibis-dream/Assets/Scripts/FixSystemNew/Screen System/TaskScreen.cs
T
2025-11-11 21:07:02 +08:00

64 lines
1.8 KiB
C#

using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.Utility;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class TaskScreen : MonoBehaviour, ILineView
{
#region 索引
private Transform _taskListParent;
private GameObject _taskItemPrefab;
private readonly Dictionary<string, GameObject> _taskDict = new();
#endregion
private void Awake()
{
_taskListParent = transform.Find("Record");
_taskItemPrefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.TaskItemName);
}
public void CompleteTask(string lineId)
{
if (_taskDict.Remove(lineId, out var taskItem))
{
Destroy(taskItem);
}
}
public void ClearTasks()
{
foreach (var task in _taskDict)
{
Destroy(task.Value);
}
_taskDict.Clear();
}
public void RunLine(LineSyncToken token)
{
if (_taskDict.ContainsKey(token.lineInfo.lineId))
{
EnumEventSystem.Global.Send(DialogEventEnum.LineShown);
token.ForceAdvance();
return;
}
var taskItem = Instantiate(_taskItemPrefab, _taskListParent);
var task = taskItem.GetComponent<TMP_Text>();
task.text = $"\u25cf {token.lineInfo.lineText}";
token.TextStart();
_taskDict[token.lineInfo.lineId] = taskItem;
token.TextShown();
token.ForceAdvance();
LayoutRebuilder.ForceRebuildLayoutImmediate(_taskListParent.GetComponent<RectTransform>());
}
}
}