42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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namespace RainbowArt.CleanFlatUI
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{
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public class ModalWindowRadioButtonUI : MonoBehaviour
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{
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[SerializeField]
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Button button;
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[SerializeField]
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ModalWindowRadioButton modalWindow;
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public void Start()
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{
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modalWindow.gameObject.SetActive(false);
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button.onClick.AddListener(OnButtonClick);
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}
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void OnButtonClick()
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{
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modalWindow.OnConfirm.RemoveAllListeners();
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modalWindow.OnConfirm.AddListener(ModalWindowConfirm);
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modalWindow.OnCancel.RemoveAllListeners();
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modalWindow.OnCancel.AddListener(ModalWindowCancel);
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modalWindow.ShowModalWindow();
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}
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void ModalWindowConfirm(int index)
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{
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Debug.Log("Confirm Button Clicked, index:"+index);
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}
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void ModalWindowCancel(int index)
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{
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Debug.Log("Cancel Button Clicked");
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}
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}
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} |