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aibis-dream/Assets/Resources/Yarn/FP_Peipei2/EventNode.yarn
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title: 系统发热
tags: 待编辑
colorID: 8
position: 240,-2640
---
<<jump 系统发热对话>>
===
title: 降温成功
tags:
colorID: 6
position: 1332,-1465
---
//TODO-等发热检测和降温拆开之后,这里改为仅用作降温完毕的对话
<<if $gameStage=="第一次发热">>
<<jump 第一次降温>>
// <<elseif $gameStage=="身体检查">>
// //<<add_task "对佩佩进行降温">>
// <<jump 第二次降温>>
<<endif>>
===
title: 降温失败
tags:
colorID: 6
position: 1697,-1468
---
<<jump 降温失败的对话>>
===
title: EmoPlugIn
tags: 待编辑
colorID: 8
position: -2,-3039
---
<<jump 检查情绪>>
===
title: SpeakPlugIn
tags: 待编辑
colorID: 8
position: 240,-2640
---
<<jump 检查语言>>
===
title: LogicPlugIn
tags: 待编辑
colorID: 8
position: 480,-3040
---
<<jump 检查逻辑>>
===
title: ColorPlugIn
tags: 待编辑
colorID: 8
position: 240,-2840
---
<<jump 检查色觉>>
===
title: MemoryPlugIn
tags: 待编辑
colorID: 8
position: 240,-3040
---
<<if $gameStage=="手术">>
<<if $global_isPeipeiBE==true>>
<<jump 选择记忆清除后插记忆模块的对话>>
<<else>>
<<jump 选择给色彩晶圆后插记忆模块的对话>>
<<endif>>
<<else>>
<<jump 检查记忆>>
<<endif>>
===
title: UFPlugIn
tags: 待编辑
colorID: 8
position: 0,-2840
---
<<if $gameStage=="身体检查">>
<<jump 检查UF_不可检查>>
<<elseif $gameStage=="UF检查"||$gameStage=="停止想象">>
<<jump 检查UF_拆除安保>>
<<endif>>
===
title: EyePlugIn
tags: 待编辑
colorID: 8
position: 480,-2840
---
<<if $gameStage=="手术" && $isPeipeiBE==false>>
<<jump 进行色彩回复后插入视觉>>
<<endif>>
<<jump 检查视觉>>
===
title: IntoEyeView
tags:
group:视觉检查
colorID: 6
position: 244,271
---
<<if $gameStage=="UF检查">>
<<jump UFCheck>>
<<elseif $gameStage=="停止想象">>
<<jump 停止想象Check>>
<<elseif $gameStage=="手术">>
<<jump RecoverColor>>
<<endif>>
===
title: UFDeepIn
tags:
---
<<if $gameStage=="身体检查">>
<<jump UF深入失败>>
<<elseif $gameStage=="UF检查">>
<<jump 第一次进入UF检查>>
<<elseif $gameStage=="停止想象">>
<<switch_fix_system_to UF>>
<<endif>>
===
title: MemoryDeepIn
tags:
---
<<switch_fix_system_to Memory>>
<<jump 记忆初始化深度>>
===
title: EyeDeepIn
tags:
position: -9,21
---
<<switch_fix_system_to Eye>>
<<ModuleHightLight Eye false>>
===
title: 重复看同一个目标
tags:
position: -9,21
---
<<jump UF检查_目标重复>>
===