Files
aibis-dream/Assets/Scripts/UI/Panel/InfoPanel.cs
T
2026-02-09 14:40:41 +08:00

64 lines
1.4 KiB
C#

using UnityEngine;
namespace AibisDream.UI
{
public class InfoPanel : MonoBehaviour, IUIPanel
{
[SerializeField] private DemoTimer demoTimer;
[SerializeField] private GameObject loading;
[SerializeField] private VariableBar variableBar;
[SerializeField] private GameObject saveLoading;
public void SetTimerActive(bool isOpen)
{
demoTimer.gameObject.SetActive(isOpen);
}
public void SetTimerDuration(int time)
{
demoTimer.totalTimeInSeconds = time;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.I))
{
variableBar.gameObject.SetActive(!variableBar.gameObject.activeSelf);
}
}
public void Show()
{
gameObject.SetActive(true);
}
public void Hide()
{
gameObject.SetActive(false);
}
public void ShowLoading()
{
loading.SetActive(true);
}
public void HideLoading()
{
loading.SetActive(false);
}
public void ShowSaveLoading()
{
saveLoading.SetActive(true);
}
public void HideSaveLoading()
{
saveLoading.SetActive(false);
}
public bool IsOpen => gameObject.activeSelf;
public bool IsCloseable => false;
}
}