Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/ModalWindow/ModalWindowEditor.cs
T

65 lines
2.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(ModalWindow))]
public class ModalWindowEditor : Editor
{
SerializedProperty iconTitle;
SerializedProperty title;
SerializedProperty image;
SerializedProperty buttonClose;
SerializedProperty buttonConfirm;
SerializedProperty buttonCancel;
SerializedProperty animator;
SerializedProperty description;
SerializedProperty onConfirm;
SerializedProperty onCancel;
protected virtual void OnEnable()
{
iconTitle = serializedObject.FindProperty("iconTitle");
title = serializedObject.FindProperty("title");
image= serializedObject.FindProperty("image");
buttonClose = serializedObject.FindProperty("buttonClose");
buttonConfirm = serializedObject.FindProperty("buttonConfirm");
buttonCancel = serializedObject.FindProperty("buttonCancel");
animator = serializedObject.FindProperty("animator");
description = serializedObject.FindProperty("description");
onConfirm = serializedObject.FindProperty("onConfirm");
onCancel = serializedObject.FindProperty("onCancel");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(iconTitle);
EditorGUILayout.PropertyField(image);
EditorGUILayout.PropertyField(title);
EditorGUILayout.PropertyField(buttonClose);
EditorGUILayout.PropertyField(buttonConfirm);
EditorGUILayout.PropertyField(buttonCancel);
EditorGUILayout.PropertyField(animator);
EditorGUILayout.PropertyField(description);
if((buttonClose.objectReferenceValue != null) || (buttonCancel.objectReferenceValue != null) || (buttonConfirm.objectReferenceValue != null))
{
EditorGUILayout.Space();
}
if( buttonConfirm.objectReferenceValue != null)
{
EditorGUILayout.PropertyField(onConfirm);
}
if( (buttonClose.objectReferenceValue != null) ||(buttonCancel.objectReferenceValue != null))
{
EditorGUILayout.PropertyField(onCancel);
}
serializedObject.ApplyModifiedProperties();
}
}
}