112 lines
3.0 KiB
C#
112 lines
3.0 KiB
C#
using System;
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using AibisDream.Utility;
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using UnityEngine;
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namespace AibisDream
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{
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public class EngineSystem : MonoBehaviour
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{
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[SerializeField] private float oilDownRatio;
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[SerializeField] private float oilUpRatio;
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[SerializeField] private float acceleratedSpeed;
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[SerializeField] private float resistance;
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[SerializeField] private float airMaxRatio;
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[SerializeField] private float airMinRatio;
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[SerializeField] private float baseAirMax;
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[SerializeField] public int maxLevel;
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[Header("系统数据")]
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[SerializeField]
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private EngineData engineData;
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public event Action<EngineData> UpdateDashboard;
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private void OnEnable()
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{
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engineData = new EngineData();
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}
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private void Update()
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{
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// 更新部分按时间自然计算的指标
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DataAutoChange();
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// 更新看板
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UpdateDashboard?.Invoke(engineData);
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}
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private void DataAutoChange()
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{
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// 自然减速
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engineData.OilChange(-oilDownRatio);
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engineData.CalcAir(airMaxRatio, airMinRatio, baseAirMax);
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// 推算速度
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engineData.CalcSpeed(acceleratedSpeed, resistance);
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}
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/// <summary>
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/// 加速过程
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/// </summary>
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public void AddOil()
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{
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engineData.OilChange(oilUpRatio);
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}
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public void UpdateAirLevel(int curLevel)
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{
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engineData.UpdateAirLevel(curLevel, maxLevel);
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}
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}
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[Serializable]
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public struct EngineData
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{
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public float curSpeed;
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public float curOil;
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public float curAir;
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public float curAirMin;
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public float curAirMax;
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public int curAirLevel;
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public void OilChange(float oilChangeRatio)
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{
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curOil = CommonUtil.LimitedAdd(curOil, oilChangeRatio * Time.deltaTime, 1f, 0f);
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}
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public void CalcSpeed(float acceleratedSpeed, float resistance)
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{
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var addNum = InAirLevel()
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? (curOil * acceleratedSpeed - curSpeed * resistance) * Time.deltaTime
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: -curSpeed * resistance * Time.deltaTime;
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curSpeed = CommonUtil.LimitedAdd(curSpeed, addNum, 1f, 0f);
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}
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public void CalcAir(float airMaxRatio, float airMinRatio, float baseAirMax)
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{
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curAir = curOil;
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curAirMax = curSpeed * (curAirLevel + 1) * airMaxRatio + baseAirMax;
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curAirMin = curSpeed * (curAirLevel + 1) * airMinRatio;
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}
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public void UpdateAirLevel(int level, int maxLevel)
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{
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curAirLevel = level;
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if (curAirLevel > maxLevel)
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{
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curAirLevel = maxLevel - 1;
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}
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if (curAirLevel < 0)
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{
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curAirLevel = 0;
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}
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}
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private bool InAirLevel()
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{
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return curAir <= curAirMax && curAir >= curAirMin;
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}
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}
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} |