16 lines
408 B
C#
16 lines
408 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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namespace AibisDream
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{
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public class SpriteLoopPlayableAsset : PlayableAsset
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{
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public ExposedReference<GameObject> targetObject;
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public Sprite[] sprites;
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public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
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{
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throw new System.NotImplementedException();
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}
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}
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} |