Files
aibis-dream/Assets/Scripts/FixSystemNew/WhackMole/SpriteButton.cs
T
2025-08-11 19:34:53 +08:00

28 lines
742 B
C#

using System;
using UnityEngine;
using UnityEngine.EventSystems;
namespace AibisDream.FixSystem
{
[RequireComponent(typeof(Collider2D))]
public class SpriteButton : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
{
public event Action OnClicked;
public void OnPointerDown(PointerEventData eventData)
{
throw new System.NotImplementedException();
}
public void OnPointerEnter(PointerEventData eventData)
{
throw new System.NotImplementedException();
}
public void OnPointerExit(PointerEventData eventData)
{
throw new System.NotImplementedException();
}
}
}