28 lines
742 B
C#
28 lines
742 B
C#
using System;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace AibisDream.FixSystem
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{
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[RequireComponent(typeof(Collider2D))]
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public class SpriteButton : MonoBehaviour, IPointerDownHandler, IPointerEnterHandler, IPointerExitHandler
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{
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public event Action OnClicked;
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public void OnPointerDown(PointerEventData eventData)
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{
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throw new System.NotImplementedException();
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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throw new System.NotImplementedException();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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throw new System.NotImplementedException();
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}
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}
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} |