Files
aibis-dream/Assets/Scripts/UI/Panel/RecordingToolPanel.cs
T
dingyuntian 91ffbeb130 feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
2026-07-15 16:51:55 +08:00

86 lines
2.7 KiB
C#

using AibisDream.Kit;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream.UI
{
/// <summary>
/// 录制 HUD 侧边栏:Ctrl+R 唤出,四个开关独立控制光标、版本号、Top Bar、对话视觉。
/// 挂在 Info Panel 下,与 VariableBar 同类调试 UI,不使用独立 Canvas。
/// UI 层级在 Persistence 场景中配置,不在运行时生成。
/// </summary>
public class RecordingToolPanel : MonoBehaviour
{
[SerializeField] private Toggle showCursorToggle;
[SerializeField] private Toggle showVersionToggle;
[SerializeField] private Toggle showTopBarToggle;
[SerializeField] private Toggle showDialogToggle;
private bool _showCursor = true;
private bool _showVersion = true;
private bool _showTopBar = true;
private bool _showDialog = true;
private VerText _verText;
private void Awake()
{
_verText = FindObjectOfType<VerText>(true);
gameObject.SetActive(false);
BindToggles();
ApplyAll();
}
public void TogglePanel()
{
gameObject.SetActive(!gameObject.activeSelf);
}
private void BindToggles()
{
showCursorToggle.isOn = _showCursor;
showVersionToggle.isOn = _showVersion;
showTopBarToggle.isOn = _showTopBar;
showDialogToggle.isOn = _showDialog;
showCursorToggle.onValueChanged.AddListener(OnShowCursorChanged);
showVersionToggle.onValueChanged.AddListener(OnShowVersionChanged);
showTopBarToggle.onValueChanged.AddListener(OnShowTopBarChanged);
showDialogToggle.onValueChanged.AddListener(OnShowDialogChanged);
}
private void OnShowCursorChanged(bool visible)
{
_showCursor = visible;
CursorManager.Instance?.SetCursorVisible(visible);
}
private void OnShowVersionChanged(bool visible)
{
_showVersion = visible;
_verText?.SetVisible(visible);
}
private void OnShowTopBarChanged(bool visible)
{
_showTopBar = visible;
UIManager.Instance?.GetPanel<MainPanel>()?.SetTopBarVisible(visible);
}
private void OnShowDialogChanged(bool visible)
{
_showDialog = visible;
DialogUIManager.Instance?.SetDialogVisualVisible(visible);
}
private void ApplyAll()
{
OnShowCursorChanged(_showCursor);
OnShowVersionChanged(_showVersion);
OnShowTopBarChanged(_showTopBar);
OnShowDialogChanged(_showDialog);
}
}
}