Files
aibis-dream/Assets/Scripts/FixSystem/Line/CustomCursor.cs
T

44 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CustomCursor : MonoBehaviour
{
public Texture2D cursorTexture;
public Vector3 rotationCorrection; // 旋转修正,你可以在 Inspector 中设置
public Vector2 transformCorrection;
private void Start()
{
// 设置旋转修正
transform.rotation = Quaternion.Euler(rotationCorrection);
}
private void Update()
{
// 设置自定义光标的位置为鼠标的位置
Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
transform.position = cursorPos+transformCorrection;
}
private void OnEnable()
{
// 当启用自定义光标时,隐藏默认的鼠标光标
Cursor.visible = false;
}
private void OnDisable()
{
// 当禁用自定义光标时,显示默认的鼠标光标
Cursor.visible = true;
}
// public void Shake(float intensity, float speed)
// {
// float shakeAmount = Mathf.Sin(Time.time * speed) * intensity;
// transform.rotation = Quaternion.Euler(rotationCorrection + new Vector3(0, 0, shakeAmount));
// }
}