892 lines
36 KiB
C#
892 lines
36 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using AibisDream.Framework;
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using AibisDream.Kit;
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using AibisDream.SaveSystem;
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using AibisDream.Utility;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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namespace AibisDream.UI
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{
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/// <summary>
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/// Editor / Development Build 中使用的统一运行时开发模式。
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/// 这是非模态覆盖层,所有改变游戏状态的操作仍通过正式 GameManager/SaveSystem 入口执行。
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/// </summary>
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public sealed class DeveloperModePanel : MonoBehaviour
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{
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private const float OverviewRefreshInterval = 0.25f;
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private const float SlowStateRefreshInterval = 1f;
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private const int MaxRenderedLogRows = 300;
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[Header("Navigation")]
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[SerializeField] private Button closeButton;
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[SerializeField] private Button[] tabButtons;
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[SerializeField] private GameObject[] tabPages;
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[Header("Overview")]
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[SerializeField] private TMP_Text overviewText;
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[SerializeField] private TMP_Text overviewStatusText;
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[SerializeField] private Button copyDiagnosticsButton;
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[Header("Logs")]
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[SerializeField] private TMP_InputField logSearchInput;
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[SerializeField] private Button logLevelButton;
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[SerializeField] private TMP_Text logLevelLabel;
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[SerializeField] private Button logCategoryButton;
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[SerializeField] private TMP_Text logCategoryLabel;
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[SerializeField] private Toggle pauseLogToggle;
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[SerializeField] private Button clearLogsButton;
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[SerializeField] private Button copyFilteredLogsButton;
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[SerializeField] private Button copySelectedLogButton;
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[SerializeField] private TMP_Text logCountText;
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[SerializeField] private TMP_Text logDetailsText;
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[SerializeField] private ScrollRect logScrollRect;
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[SerializeField] private RectTransform logContent;
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[SerializeField] private DeveloperModeListRow logRowTemplate;
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[Header("Variables")]
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[SerializeField] private TMP_InputField variableSearchInput;
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[SerializeField] private Button variableScopeButton;
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[SerializeField] private TMP_Text variableScopeLabel;
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[SerializeField] private Button variableTypeButton;
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[SerializeField] private TMP_Text variableTypeLabel;
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[SerializeField] private TMP_Text variableCountText;
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[SerializeField] private RectTransform variableContent;
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[SerializeField] private DeveloperModeListRow variableRowTemplate;
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[Header("Saves")]
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[SerializeField] private TMP_InputField saveSearchInput;
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[SerializeField] private Button reloadSavesButton;
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[SerializeField] private TMP_Text saveStatusText;
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[SerializeField] private RectTransform slotContent;
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[SerializeField] private DeveloperModeListRow slotRowTemplate;
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[SerializeField] private RectTransform devSaveContent;
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[SerializeField] private DeveloperModeListRow devSaveRowTemplate;
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[Header("Paths")]
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[SerializeField] private Button openSaveFolderButton;
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[SerializeField] private Button copySaveFolderButton;
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[SerializeField] private Button openLogFolderButton;
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[SerializeField] private Button copyLogFolderButton;
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[SerializeField] private Button openDevSaveFolderButton;
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[SerializeField] private Button copyDevSaveFolderButton;
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[SerializeField] private Button openCurrentLogButton;
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[SerializeField] private Button copyCurrentLogButton;
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[Header("Display")]
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[SerializeField] private Toggle showCursorToggle;
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[SerializeField] private Toggle showVersionToggle;
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[SerializeField] private Toggle showTopBarToggle;
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[SerializeField] private Toggle showDialogToggle;
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[SerializeField] private Button pauseGameButton;
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[SerializeField] private Button resumeGameButton;
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[SerializeField] private Button halfSpeedButton;
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[SerializeField] private Button normalSpeedButton;
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[SerializeField] private Button doubleSpeedButton;
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[SerializeField] private TMP_Text controlStatusText;
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private readonly List<DeveloperModeListRow> _logRows = new();
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private readonly List<DeveloperModeListRow> _variableRows = new();
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private readonly List<DeveloperModeListRow> _slotRows = new();
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private readonly List<DeveloperModeListRow> _devSaveRows = new();
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private VerText _verText;
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private RuntimeLogRecord? _selectedLog;
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private int _currentTab;
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private int _logLevelIndex;
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private int _logCategoryIndex;
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private int _variableScopeIndex;
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private int _variableTypeIndex;
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private int _observedLogVersion = -1;
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private string _observedYarnProject;
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private string _latestSlotSummary = "N/A";
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private bool _variablesDirty = true;
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private bool _savesDirty = true;
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private bool _isRestorePending;
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private bool _showCursor = true;
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private bool _showVersion = true;
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private bool _showTopBar = true;
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private bool _showDialog = true;
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private float _nextOverviewRefresh;
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private float _nextSlowStateRefresh;
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private float _smoothedFps;
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private bool _bound;
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public bool IsOpen => gameObject.activeSelf;
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public bool IsConfigured => tabPages is { Length: 5 } && closeButton != null && overviewText != null;
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private void Awake()
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{
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if (!DeveloperModeGate.IsEnabled)
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{
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gameObject.SetActive(false);
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enabled = false;
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return;
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}
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_verText = FindObjectOfType<VerText>(true);
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BindUi();
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}
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private void OnEnable()
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{
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if (!DeveloperModeGate.IsEnabled)
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{
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gameObject.SetActive(false);
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return;
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}
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BindUi();
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SubscribeEvents();
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CursorManager.Instance?.SetCursorVisible(true);
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_variablesDirty = true;
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_savesDirty = true;
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_nextOverviewRefresh = 0f;
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_nextSlowStateRefresh = 0f;
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ShowTab(_currentTab);
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}
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private void OnDisable()
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{
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if (!DeveloperModeGate.IsEnabled) return;
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UnsubscribeEvents();
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CursorManager.Instance?.SetCursorVisible(_showCursor);
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}
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private void Update()
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{
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var delta = Time.unscaledDeltaTime;
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if (delta > 0.0001f)
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{
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var instantaneous = 1f / delta;
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_smoothedFps = _smoothedFps <= 0f
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? instantaneous
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: Mathf.Lerp(_smoothedFps, instantaneous, 0.08f);
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}
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var now = Time.unscaledTime;
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if (now >= _nextSlowStateRefresh)
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{
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_nextSlowStateRefresh = now + SlowStateRefreshInterval;
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RefreshSlowState();
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}
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if (now >= _nextOverviewRefresh)
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{
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_nextOverviewRefresh = now + OverviewRefreshInterval;
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RefreshOverview();
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DetectYarnProjectChange();
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}
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if (_currentTab == 1 && pauseLogToggle != null && !pauseLogToggle.isOn
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&& _observedLogVersion != LogKit.RuntimeLogVersion)
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{
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RefreshLogs(scrollToBottom: true);
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}
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if (_currentTab == 2 && _variablesDirty)
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{
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RefreshVariables();
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}
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if (_currentTab == 3 && _savesDirty)
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{
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RefreshSaves();
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}
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}
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public void TogglePanel()
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{
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if (!DeveloperModeGate.IsEnabled) return;
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if (gameObject.activeSelf)
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ClosePanel();
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else
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gameObject.SetActive(true);
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}
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public bool HandleEscape()
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{
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if (!gameObject.activeSelf) return false;
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ClosePanel();
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return true;
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}
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public void ClosePanel()
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{
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gameObject.SetActive(false);
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}
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private void BindUi()
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{
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if (_bound) return;
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_bound = true;
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closeButton?.onClick.AddListener(ClosePanel);
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if (tabButtons != null)
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{
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for (var i = 0; i < tabButtons.Length; i++)
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{
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var index = i;
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tabButtons[i]?.onClick.AddListener(() => ShowTab(index));
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}
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}
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copyDiagnosticsButton?.onClick.AddListener(CopyDiagnostics);
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logSearchInput?.onValueChanged.AddListener(_ => RefreshLogs(false));
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logLevelButton?.onClick.AddListener(CycleLogLevel);
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logCategoryButton?.onClick.AddListener(CycleLogCategory);
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pauseLogToggle?.onValueChanged.AddListener(paused =>
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{
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if (!paused) RefreshLogs(true);
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});
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clearLogsButton?.onClick.AddListener(ClearLogs);
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copyFilteredLogsButton?.onClick.AddListener(CopyFilteredLogs);
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copySelectedLogButton?.onClick.AddListener(CopySelectedLog);
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variableSearchInput?.onValueChanged.AddListener(_ =>
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{
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_variablesDirty = true;
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});
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variableScopeButton?.onClick.AddListener(CycleVariableScope);
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variableTypeButton?.onClick.AddListener(CycleVariableType);
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saveSearchInput?.onValueChanged.AddListener(_ =>
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{
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_savesDirty = true;
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});
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reloadSavesButton?.onClick.AddListener(() =>
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{
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_savesDirty = true;
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RefreshSaves();
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});
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BindPathButtons();
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BindDisplayControls();
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UpdateFilterLabels();
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}
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private void SubscribeEvents()
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{
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EnumEventSystem.Global.Register<StorageEvent, VariableItem>(StorageEvent.VariableSet, OnVariableSet);
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EnumEventSystem.Global.Register(StorageEvent.VariablesCleared, OnVariablesCleared);
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EnumEventSystem.Global.Register(GameLifecycleEvent.SessionEnded, OnSessionEnded);
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}
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private void UnsubscribeEvents()
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{
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EnumEventSystem.Global.UnRegister<StorageEvent, VariableItem>(StorageEvent.VariableSet, OnVariableSet);
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EnumEventSystem.Global.UnRegister(StorageEvent.VariablesCleared, OnVariablesCleared);
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EnumEventSystem.Global.UnRegister(GameLifecycleEvent.SessionEnded, OnSessionEnded);
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}
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private void ShowTab(int index)
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{
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if (tabPages == null || tabPages.Length == 0) return;
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_currentTab = Mathf.Clamp(index, 0, tabPages.Length - 1);
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for (var i = 0; i < tabPages.Length; i++)
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{
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tabPages[i]?.SetActive(i == _currentTab);
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}
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if (_currentTab == 1) RefreshLogs(true);
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if (_currentTab == 2)
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{
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_variablesDirty = true;
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RefreshVariables();
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}
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if (_currentTab == 3)
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{
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_savesDirty = true;
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RefreshSaves();
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}
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}
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private void RefreshSlowState()
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{
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try
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{
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var latest = SlotManager.GetLatestSlotIndex();
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if (!latest.HasValue)
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{
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_latestSlotSummary = "N/A";
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return;
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}
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var meta = SlotManager.LoadMeta(latest.Value);
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_latestSlotSummary = meta == null
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? $"slot_{latest.Value}(meta 不可用)"
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: $"slot_{latest.Value} | {meta.savedAt} | {meta.sceneSoName}/{meta.nodeName}";
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}
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catch (Exception ex)
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{
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_latestSlotSummary = $"读取失败:{ex.Message}";
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}
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}
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private void RefreshOverview()
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{
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if (overviewText != null)
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{
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overviewText.text = BuildOverviewText();
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}
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}
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private string BuildOverviewText()
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{
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var builder = new StringBuilder(1024);
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var gameManager = GameManager.Instance;
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var session = gameManager != null ? GameManager.Session : null;
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var talkScene = session?.CurrentTalkScene;
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var sceneLoader = SceneLoader.Instance;
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var dialog = DialogController.Instance;
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var runner = dialog?.DialogueRunner;
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var node = dialog?.GetCurrentNodeContext();
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var locale = LocalizationKit.CurrentLocale;
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var persistentHandles = ResourceSystem.PersistentLoader?.TotalHandleCount ?? 0;
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var sceneHandles = ResourceSystem.CurrentSceneLoader?.TotalHandleCount ?? 0;
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builder.AppendLine($"构建 {Application.version} | {Application.platform} | Dev={Debug.isDebugBuild} | Unity {Application.unityVersion}");
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builder.AppendLine($"性能 FPS {_smoothedFps:0.0} | timeScale {Time.timeScale:0.##} | frame {Time.frameCount}");
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builder.AppendLine($"会话 {session?.Phase.ToString() ?? "N/A"} | paused={session?.IsPaused.ToString() ?? "N/A"} | dialogue={session?.IsDialogueActive.ToString() ?? "N/A"} | busy={session?.IsBusy.ToString() ?? "N/A"}");
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builder.AppendLine($"章节 {talkScene?.name ?? "N/A"} | {talkScene?.chapter ?? "N/A"} | {talkScene?.title ?? "N/A"}");
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builder.AppendLine($"场景 key={sceneLoader?.CurrentSceneName ?? "N/A"} | active={SceneManager.GetActiveScene().name}");
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builder.AppendLine($"Yarn project={runner?.YarnProject?.name ?? "N/A"} | running={runner?.IsDialogueRunning.ToString() ?? "N/A"}");
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builder.AppendLine($"节点 {node?.nodeName ?? "N/A"} | tags={FormatTags(node?.tags)}");
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builder.AppendLine($"语言 {LocalizationKit.CurrentLanguageCode} | {locale?.name ?? "N/A"}");
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builder.AppendLine($"存档 latest={_latestSlotSummary}");
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builder.AppendLine($"存档状态 saving={SaveRestoreOrchestrator.IsSaving} | restoring={SaveRestoreOrchestrator.IsRestoring} | suppressAuto={SaveRestoreOrchestrator.IsAutoSaveSuppressed}");
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builder.AppendLine($"资源句柄 persistent={persistentHandles} | scene={sceneHandles}");
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builder.Append($"日志 memory={LogKit.RuntimeLogCount}/{RuntimeLogBuffer.DefaultCapacity} | file={(LogKit.IsFileLoggingEnabled ? LogKit.CurrentLogFilePath : "Editor profile disabled")}");
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return builder.ToString();
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}
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private static string FormatTags(IReadOnlyList<string> tags)
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{
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return tags == null || tags.Count == 0 ? "-" : string.Join(",", tags);
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}
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private void DetectYarnProjectChange()
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{
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var current = DialogController.Instance?.DialogueRunner?.YarnProject?.name;
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if (string.Equals(current, _observedYarnProject, StringComparison.Ordinal)) return;
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_observedYarnProject = current;
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_variablesDirty = true;
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}
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private void CopyDiagnostics()
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{
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var builder = new StringBuilder();
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builder.AppendLine($"AIBIS Dream diagnostics @ {DateTime.Now:O}");
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builder.AppendLine(BuildOverviewText());
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builder.AppendLine();
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builder.AppendLine("Recent warnings/errors:");
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foreach (var record in LogKit.GetRuntimeLogSnapshot()
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.Where(item => item.Level >= LogLevel.Warning)
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.TakeLast(50))
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{
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builder.AppendLine(record.ToDisplayString(includeStackTrace: true));
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}
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GUIUtility.systemCopyBuffer = builder.ToString();
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SetOverviewStatus("诊断摘要已复制到剪贴板。");
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}
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private void CycleLogLevel()
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{
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_logLevelIndex = (_logLevelIndex + 1) % (Enum.GetValues(typeof(LogLevel)).Length + 1);
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UpdateFilterLabels();
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RefreshLogs(false);
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}
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private void CycleLogCategory()
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{
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_logCategoryIndex = (_logCategoryIndex + 1) % (Enum.GetValues(typeof(LogCategory)).Length + 1);
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UpdateFilterLabels();
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RefreshLogs(false);
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}
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private void RefreshLogs(bool scrollToBottom)
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{
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if (logContent == null || logRowTemplate == null) return;
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var snapshot = LogKit.GetRuntimeLogSnapshot();
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_observedLogVersion = LogKit.RuntimeLogVersion;
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var filtered = snapshot.Where(MatchesLogFilter).ToArray();
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var rendered = filtered.Skip(Mathf.Max(0, filtered.Length - MaxRenderedLogRows)).ToArray();
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for (var i = 0; i < rendered.Length; i++)
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{
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var record = rendered[i];
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var row = GetRow(_logRows, logRowTemplate, logContent, i);
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row.Bind(
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Truncate(record.ToDisplayString(false).Replace('\n', ' '), 220),
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() => SelectLog(record),
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true,
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GetLogColor(record.Level));
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}
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HideRows(_logRows, rendered.Length);
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if (logCountText != null)
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{
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logCountText.text = filtered.Length > rendered.Length
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? $"显示最新 {rendered.Length}/{filtered.Length},缓冲 {snapshot.Length}"
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: $"显示 {rendered.Length},缓冲 {snapshot.Length}";
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}
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if (scrollToBottom && logScrollRect != null)
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{
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Canvas.ForceUpdateCanvases();
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logScrollRect.verticalNormalizedPosition = 0f;
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}
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}
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private bool MatchesLogFilter(RuntimeLogRecord record)
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{
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if (_logLevelIndex > 0 && record.Level < (LogLevel)(_logLevelIndex - 1)) return false;
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if (_logCategoryIndex > 0 && record.Category != (LogCategory)(_logCategoryIndex - 1)) return false;
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var search = logSearchInput?.text;
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if (string.IsNullOrWhiteSpace(search)) return true;
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return Contains(record.Message, search)
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|| Contains(record.Context, search)
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|| Contains(record.StackTrace, search)
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|| Contains(record.SceneName, search)
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|| Contains(record.Category.ToString(), search);
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}
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private void SelectLog(RuntimeLogRecord record)
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{
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_selectedLog = record;
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if (logDetailsText != null)
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{
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logDetailsText.text = record.ToDisplayString(includeStackTrace: true);
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}
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}
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private void ClearLogs()
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{
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LogKit.ClearRuntimeLogs();
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_selectedLog = null;
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if (logDetailsText != null) logDetailsText.text = "未选择日志。";
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RefreshLogs(false);
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}
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private void CopyFilteredLogs()
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{
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GUIUtility.systemCopyBuffer = string.Join(
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"\n",
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LogKit.GetRuntimeLogSnapshot().Where(MatchesLogFilter).Select(item => item.ToDisplayString(true)));
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}
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private void CopySelectedLog()
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{
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if (_selectedLog.HasValue)
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{
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GUIUtility.systemCopyBuffer = _selectedLog.Value.ToDisplayString(true);
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}
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}
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private void CycleVariableScope()
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{
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_variableScopeIndex = (_variableScopeIndex + 1) % 3;
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UpdateFilterLabels();
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_variablesDirty = true;
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}
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private void CycleVariableType()
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{
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_variableTypeIndex = (_variableTypeIndex + 1) % 4;
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UpdateFilterLabels();
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_variablesDirty = true;
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}
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private void RefreshVariables()
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{
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_variablesDirty = false;
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if (variableContent == null || variableRowTemplate == null) return;
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var storage = YarnVariableStorage.Instance;
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var project = DialogController.Instance?.DialogueRunner?.YarnProject;
|
||
var snapshot = DeveloperVariableSnapshot.Capture(storage, project);
|
||
var filtered = snapshot.Where(MatchesVariableFilter).ToArray();
|
||
|
||
for (var i = 0; i < filtered.Length; i++)
|
||
{
|
||
var variable = filtered[i];
|
||
var line = $"{variable.Name} = {variable.Value} [{variable.Type}/{variable.Kind}/{(variable.HasRuntimeOverride ? "Runtime" : "Default")}]";
|
||
var row = GetRow(_variableRows, variableRowTemplate, variableContent, i);
|
||
row.Bind(
|
||
line,
|
||
() => GUIUtility.systemCopyBuffer = line,
|
||
true,
|
||
variable.IsGlobal ? new Color(0.35f, 0.9f, 1f) : Color.white);
|
||
}
|
||
|
||
HideRows(_variableRows, filtered.Length);
|
||
if (variableCountText != null)
|
||
{
|
||
variableCountText.text = $"{filtered.Length}/{snapshot.Length} variables";
|
||
}
|
||
}
|
||
|
||
private bool MatchesVariableFilter(DeveloperVariableRecord variable)
|
||
{
|
||
if (_variableScopeIndex == 1 && !variable.IsGlobal) return false;
|
||
if (_variableScopeIndex == 2 && variable.IsGlobal) return false;
|
||
if (_variableTypeIndex > 0)
|
||
{
|
||
var expected = _variableTypeIndex switch
|
||
{
|
||
1 => "Number",
|
||
2 => "String",
|
||
3 => "Bool",
|
||
_ => null
|
||
};
|
||
if (!string.Equals(variable.Type, expected, StringComparison.Ordinal)) return false;
|
||
}
|
||
|
||
var search = variableSearchInput?.text;
|
||
return string.IsNullOrWhiteSpace(search)
|
||
|| Contains(variable.Name, search)
|
||
|| Contains(variable.Value, search);
|
||
}
|
||
|
||
private void OnVariableSet(VariableItem _) => _variablesDirty = true;
|
||
private void OnVariablesCleared() => _variablesDirty = true;
|
||
|
||
private void RefreshSaves()
|
||
{
|
||
_savesDirty = false;
|
||
RefreshSlotRows();
|
||
RefreshDevSaveRows();
|
||
}
|
||
|
||
private void RefreshSlotRows()
|
||
{
|
||
if (slotContent == null || slotRowTemplate == null) return;
|
||
var latest = SlotManager.GetLatestSlotIndex();
|
||
var viewModels = SlotManager.GetSlotViewModels();
|
||
for (var i = 0; i < viewModels.Length; i++)
|
||
{
|
||
var view = viewModels[i];
|
||
var slotIndex = view.SlotIndex;
|
||
var meta = SlotManager.LoadMeta(slotIndex);
|
||
var valid = !view.IsEmpty && meta != null && File.Exists(SlotDirectory.GetSnapshotPath(slotIndex));
|
||
var prefix = latest == slotIndex ? "★" : " ";
|
||
var kind = view.IsAutoSlot ? "AUTO" : "MANUAL";
|
||
var text = valid
|
||
? $"{prefix} slot_{slotIndex} [{kind}] {meta.savedAt} | {meta.sceneName} | {meta.sceneSoName} | {meta.yarnProjectId}/{meta.nodeName} | schema {meta.schemaVersion} | game {meta.gameVersion}"
|
||
: $"{prefix} slot_{slotIndex} [{kind}] {(view.IsEmpty ? "空" : "损坏或缺少 snapshot")}";
|
||
var row = GetRow(_slotRows, slotRowTemplate, slotContent, i);
|
||
row.Bind(
|
||
text,
|
||
() => RestoreSlot(slotIndex),
|
||
valid && CanStartRestore(),
|
||
valid ? Color.white : new Color(1f, 0.5f, 0.45f),
|
||
isError: !valid && !view.IsEmpty);
|
||
}
|
||
|
||
HideRows(_slotRows, viewModels.Length);
|
||
}
|
||
|
||
private void RefreshDevSaveRows()
|
||
{
|
||
if (devSaveContent == null || devSaveRowTemplate == null) return;
|
||
var sections = DevSaveCatalog.Load(ConstRef.TestSaveFilePath);
|
||
var search = saveSearchInput?.text;
|
||
var rowIndex = 0;
|
||
|
||
foreach (var section in sections)
|
||
{
|
||
var entries = section.Entries.Where(entry => string.IsNullOrWhiteSpace(search)
|
||
|| Contains(section.Title, search)
|
||
|| Contains(entry.Label, search)
|
||
|| Contains(entry.AnchorNode, search)).ToArray();
|
||
if (entries.Length == 0) continue;
|
||
|
||
GetRow(_devSaveRows, devSaveRowTemplate, devSaveContent, rowIndex++)
|
||
.Bind($"── {section.Title} ({entries.Count(entry => entry.IsValid)}/{entries.Length}) ──", null, false,
|
||
new Color(0.35f, 0.9f, 1f));
|
||
|
||
foreach (var entry in entries)
|
||
{
|
||
var captured = entry;
|
||
var text = entry.IsValid
|
||
? $"{entry.Order:000} {entry.Label} | node={entry.AnchorNode} | scene={entry.Snapshot?.scene?.sceneName}"
|
||
: $"{entry.Order:000} {entry.Label} | 不可用:{entry.Error}";
|
||
GetRow(_devSaveRows, devSaveRowTemplate, devSaveContent, rowIndex++)
|
||
.Bind(text, () => RestoreDevSave(captured), entry.IsValid && CanStartRestore(),
|
||
entry.IsValid ? Color.white : new Color(1f, 0.5f, 0.45f), isError: !entry.IsValid);
|
||
}
|
||
}
|
||
|
||
if (sections.Count == 0)
|
||
{
|
||
GetRow(_devSaveRows, devSaveRowTemplate, devSaveContent, rowIndex++)
|
||
.Bind(DevSaveCatalog.LastError ?? "开发检查点清单为空。", null, false,
|
||
new Color(1f, 0.5f, 0.45f), isError: true);
|
||
}
|
||
|
||
HideRows(_devSaveRows, rowIndex);
|
||
}
|
||
|
||
private bool CanStartRestore()
|
||
{
|
||
if (_isRestorePending || SaveRestoreOrchestrator.IsRestoring || GameManager.Instance == null) return false;
|
||
var session = GameManager.Session;
|
||
return !session.IsBusy && session.Phase is GameSessionPhase.MainMenu or GameSessionPhase.Playing;
|
||
}
|
||
|
||
private void RestoreSlot(int slotIndex)
|
||
{
|
||
if (!CanStartRestore())
|
||
{
|
||
SetSaveStatus("当前会话忙碌,无法读档。", true);
|
||
return;
|
||
}
|
||
|
||
_isRestorePending = true;
|
||
SetSaveStatus($"正在读取 slot_{slotIndex}...", false);
|
||
if (!GameManager.Instance.TryRestoreSlot(slotIndex, OnRestoreCompleted))
|
||
{
|
||
_isRestorePending = false;
|
||
SetSaveStatus("读档请求被 GameManager 拒绝。", true);
|
||
}
|
||
_savesDirty = true;
|
||
}
|
||
|
||
private void RestoreDevSave(DevSaveEntry entry)
|
||
{
|
||
if (entry == null || !entry.IsValid || !CanStartRestore())
|
||
{
|
||
SetSaveStatus("开发检查点当前不可加载。", true);
|
||
return;
|
||
}
|
||
|
||
_isRestorePending = true;
|
||
SetSaveStatus($"正在跳转:{entry.Label}...", false);
|
||
if (!GameManager.Instance.TryRestoreFile(entry.SnapshotPathWithoutExtension, RestoreOptions.DevJump, OnRestoreCompleted))
|
||
{
|
||
_isRestorePending = false;
|
||
SetSaveStatus("跳转请求被 GameManager 拒绝。", true);
|
||
}
|
||
_savesDirty = true;
|
||
}
|
||
|
||
private void OnRestoreCompleted(RestoreResult result)
|
||
{
|
||
_isRestorePending = false;
|
||
_savesDirty = true;
|
||
if (result?.Success == true)
|
||
{
|
||
var warnings = result.Warnings.Count == 0 ? string.Empty : $"\n{string.Join("\n", result.Warnings)}";
|
||
SetSaveStatus($"读档成功。{warnings}", false);
|
||
return;
|
||
}
|
||
|
||
var errors = result?.Errors == null || result.Errors.Count == 0
|
||
? "未返回错误详情。"
|
||
: string.Join("\n", result.Errors);
|
||
SetSaveStatus($"读档失败 [{result?.FailedPhase ?? "unknown"}]\n{errors}", true);
|
||
}
|
||
|
||
private void BindPathButtons()
|
||
{
|
||
openSaveFolderButton?.onClick.AddListener(() => RevealPath(ConstRef.SaveFilePath, true));
|
||
copySaveFolderButton?.onClick.AddListener(() => CopyPath(ConstRef.SaveFilePath));
|
||
openLogFolderButton?.onClick.AddListener(() => RevealPath(ConstRef.LogFilePath, true));
|
||
copyLogFolderButton?.onClick.AddListener(() => CopyPath(ConstRef.LogFilePath));
|
||
openDevSaveFolderButton?.onClick.AddListener(() => RevealPath(ConstRef.TestSaveFilePath, false));
|
||
copyDevSaveFolderButton?.onClick.AddListener(() => CopyPath(ConstRef.TestSaveFilePath));
|
||
openCurrentLogButton?.onClick.AddListener(() => RevealPath(LogKit.CurrentLogFilePath, false));
|
||
copyCurrentLogButton?.onClick.AddListener(() => CopyPath(LogKit.CurrentLogFilePath));
|
||
|
||
if (!DeveloperPathUtility.CanReveal)
|
||
{
|
||
if (openSaveFolderButton != null) openSaveFolderButton.interactable = false;
|
||
if (openLogFolderButton != null) openLogFolderButton.interactable = false;
|
||
if (openDevSaveFolderButton != null) openDevSaveFolderButton.interactable = false;
|
||
if (openCurrentLogButton != null) openCurrentLogButton.interactable = false;
|
||
}
|
||
}
|
||
|
||
private void RevealPath(string path, bool createDirectory)
|
||
{
|
||
if (DeveloperPathUtility.TryReveal(path, createDirectory, out var error))
|
||
SetSaveStatus($"已打开:{path}", false);
|
||
else
|
||
SetSaveStatus(error, true);
|
||
}
|
||
|
||
private void CopyPath(string path)
|
||
{
|
||
if (string.IsNullOrWhiteSpace(path))
|
||
{
|
||
SetSaveStatus("当前没有日志文件;Editor 文件日志配置为关闭。", true);
|
||
return;
|
||
}
|
||
|
||
GUIUtility.systemCopyBuffer = Path.GetFullPath(path);
|
||
SetSaveStatus($"已复制路径:{path}", false);
|
||
}
|
||
|
||
private void BindDisplayControls()
|
||
{
|
||
showCursorToggle?.SetIsOnWithoutNotify(_showCursor);
|
||
showVersionToggle?.SetIsOnWithoutNotify(_showVersion);
|
||
showTopBarToggle?.SetIsOnWithoutNotify(_showTopBar);
|
||
showDialogToggle?.SetIsOnWithoutNotify(_showDialog);
|
||
|
||
showCursorToggle?.onValueChanged.AddListener(value =>
|
||
{
|
||
_showCursor = value;
|
||
if (!gameObject.activeSelf) CursorManager.Instance?.SetCursorVisible(value);
|
||
});
|
||
showVersionToggle?.onValueChanged.AddListener(value =>
|
||
{
|
||
_showVersion = value;
|
||
_verText?.SetVisible(value);
|
||
});
|
||
showTopBarToggle?.onValueChanged.AddListener(value =>
|
||
{
|
||
_showTopBar = value;
|
||
UIManager.Instance?.GetPanel<MainPanel>()?.SetTopBarVisible(value);
|
||
});
|
||
showDialogToggle?.onValueChanged.AddListener(value =>
|
||
{
|
||
_showDialog = value;
|
||
DialogUIManager.Instance?.SetDialogVisualVisible(value);
|
||
});
|
||
|
||
pauseGameButton?.onClick.AddListener(PauseGame);
|
||
resumeGameButton?.onClick.AddListener(ResumeGame);
|
||
halfSpeedButton?.onClick.AddListener(() => SetTimeScale(0.5f));
|
||
normalSpeedButton?.onClick.AddListener(() => SetTimeScale(1f));
|
||
doubleSpeedButton?.onClick.AddListener(() => SetTimeScale(2f));
|
||
}
|
||
|
||
private void PauseGame()
|
||
{
|
||
var success = GameManager.Instance != null && GameManager.Instance.TryPause();
|
||
SetControlStatus(success ? "游戏已暂停。" : "当前状态不可暂停。", !success);
|
||
}
|
||
|
||
private void ResumeGame()
|
||
{
|
||
var success = GameManager.Instance != null && GameManager.Instance.TryResume();
|
||
SetControlStatus(success ? "游戏已继续。" : "当前状态不可继续。", !success);
|
||
}
|
||
|
||
private void SetTimeScale(float value)
|
||
{
|
||
if (GameManager.Instance == null || GameManager.Session.IsBusy || GameManager.Session.IsPaused
|
||
|| GameManager.Session.Phase != GameSessionPhase.Playing)
|
||
{
|
||
SetControlStatus("仅在非暂停、非忙碌的 Playing 状态可调整倍速。", true);
|
||
return;
|
||
}
|
||
|
||
Time.timeScale = value;
|
||
SetControlStatus($"时间倍率已设为 {value:0.##}×。", false);
|
||
}
|
||
|
||
private void OnSessionEnded()
|
||
{
|
||
Time.timeScale = 1f;
|
||
_variablesDirty = true;
|
||
_savesDirty = true;
|
||
}
|
||
|
||
private void UpdateFilterLabels()
|
||
{
|
||
if (logLevelLabel != null)
|
||
{
|
||
logLevelLabel.text = _logLevelIndex == 0
|
||
? "最低等级:全部"
|
||
: $"最低等级:{(LogLevel)(_logLevelIndex - 1)}";
|
||
}
|
||
|
||
if (logCategoryLabel != null)
|
||
{
|
||
logCategoryLabel.text = _logCategoryIndex == 0
|
||
? "类别:全部"
|
||
: $"类别:{(LogCategory)(_logCategoryIndex - 1)}";
|
||
}
|
||
|
||
if (variableScopeLabel != null)
|
||
variableScopeLabel.text = new[] { "范围:全部", "范围:Global", "范围:Local" }[_variableScopeIndex];
|
||
if (variableTypeLabel != null)
|
||
variableTypeLabel.text = new[] { "类型:全部", "类型:Number", "类型:String", "类型:Bool" }[_variableTypeIndex];
|
||
}
|
||
|
||
private static DeveloperModeListRow GetRow(
|
||
IList<DeveloperModeListRow> pool,
|
||
DeveloperModeListRow template,
|
||
RectTransform parent,
|
||
int index)
|
||
{
|
||
while (pool.Count <= index)
|
||
{
|
||
var row = Instantiate(template, parent);
|
||
row.name = $"Row {pool.Count:000}";
|
||
pool.Add(row);
|
||
}
|
||
|
||
return pool[index];
|
||
}
|
||
|
||
private static void HideRows(IList<DeveloperModeListRow> rows, int fromIndex)
|
||
{
|
||
for (var i = fromIndex; i < rows.Count; i++)
|
||
{
|
||
rows[i].Hide();
|
||
}
|
||
}
|
||
|
||
private static Color GetLogColor(LogLevel level)
|
||
{
|
||
return level switch
|
||
{
|
||
LogLevel.Warning => new Color(1f, 0.82f, 0.3f),
|
||
LogLevel.Error or LogLevel.Fatal => new Color(1f, 0.42f, 0.38f),
|
||
LogLevel.Debug => new Color(0.6f, 0.7f, 0.75f),
|
||
_ => Color.white
|
||
};
|
||
}
|
||
|
||
private static bool Contains(string value, string search)
|
||
{
|
||
return !string.IsNullOrEmpty(value)
|
||
&& value.IndexOf(search, StringComparison.OrdinalIgnoreCase) >= 0;
|
||
}
|
||
|
||
private static string Truncate(string value, int maxLength)
|
||
{
|
||
if (string.IsNullOrEmpty(value) || value.Length <= maxLength) return value;
|
||
return value.Substring(0, maxLength - 1) + "…";
|
||
}
|
||
|
||
private void SetOverviewStatus(string message)
|
||
{
|
||
if (overviewStatusText != null) overviewStatusText.text = message ?? string.Empty;
|
||
}
|
||
|
||
private void SetSaveStatus(string message, bool error)
|
||
{
|
||
if (saveStatusText == null) return;
|
||
saveStatusText.text = message ?? string.Empty;
|
||
saveStatusText.color = error ? new Color(1f, 0.45f, 0.4f) : new Color(0.45f, 1f, 0.65f);
|
||
}
|
||
|
||
private void SetControlStatus(string message, bool error)
|
||
{
|
||
if (controlStatusText == null) return;
|
||
controlStatusText.text = message ?? string.Empty;
|
||
controlStatusText.color = error ? new Color(1f, 0.45f, 0.4f) : new Color(0.45f, 1f, 0.65f);
|
||
}
|
||
}
|
||
}
|