Files
aibis-dream/Assets/Scripts/FixSystemNew/Screen System/TaskScreen.cs
T
2025-05-28 15:58:50 +08:00

90 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.Utility;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class TaskScreen : MonoBehaviour, IDialogView
{
#region 索引
private Transform _taskListParent;
private GameObject _taskItemPrefab;
private readonly Dictionary<string, LocalizedText> _taskDict = new();
#endregion
private void Awake()
{
_taskListParent = transform.Find("Record");
_taskItemPrefab = ResourceKit.LoadAssetSync<GameObject>(ConstRef.TaskItemName);
}
#region 对话框功能实现
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId, bool isAutoSkip = false)
{
var taskItem = Instantiate(_taskItemPrefab, _taskListParent);
// 设置本地化数据
var localize = taskItem.GetComponent<LocalizedText>();
localize.SetLocalizedText(DialogController.Instance.GetCurLocalizedTableName(), lineId);
_taskDict[lineId] = localize;
EnumEventSystem.Global.Send(DialogEventEnum.LineShown);
EnumEventSystem.Global.Send(DialogEventEnum.LineEnd);
nextStep.Invoke();
LayoutRebuilder.ForceRebuildLayoutImmediate(_taskListParent.GetComponent<RectTransform>());
}
public void ShowOptions(DialogOption[] dialogueOptions)
{
Debug.Log("Task 面板不能显示选项");
}
public void HideDialog()
{
// 无法隐藏
}
public bool TrySkipLine(bool isForceSkip = false)
{
// 直接继续不跳过
return true;
}
public void NextStep()
{
// 这里不能手动跳到下一行
}
public void OnLocalizationChanged(string value)
{
// TODO 有需要可以调整文本
}
#endregion
public void CompleteTask(string lineId)
{
if (_taskDict.Remove(lineId, out var taskItem))
{
Destroy(taskItem.gameObject);
}
}
public void ClearTasks()
{
foreach (var task in _taskDict)
{
Destroy(task.Value.gameObject);
}
_taskDict.Clear();
}
}
}