256 lines
8.5 KiB
C#
256 lines
8.5 KiB
C#
#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System.Collections;
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using System.Collections.Generic;
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using AibisDream.Framework;
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using AibisDream.FixSystem;
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using AibisDream.SaveSystem;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace AibisDream
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{
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public class PeipeiMemoryJumpTool : MonoBehaviour
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{
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private const string TargetSceneKey = "Scene/PeipeiFixScene";
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private const string TargetSceneName = "PeipeiFixScene";
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private const float WaitTimeout = 15f;
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private const float UiMargin = 16f;
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private const float DevButtonWidth = 96f;
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private const float DevButtonHeight = 34f;
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private const float CommandButtonWidth = 220f;
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private const float CommandButtonHeight = 34f;
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private const float StatusWidth = 360f;
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private const float StatusHeight = 28f;
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private const int DevCommandCount = 1;
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private static readonly PunchTape[] TestPunchTapes =
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{
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new("EyeView", "\u5929\u7a7a", "liuying1-3"),
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new("EyeView", "\u6d77\u62a5", "liuying1-1"),
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new("EyeView", "\u690d\u7269", "liuying1-2")
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};
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private static PeipeiMemoryJumpTool instance;
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private bool isJumping;
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private bool menuOpen;
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private string status = "";
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private float statusVisibleUntil;
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private GUIStyle buttonStyle;
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private GUIStyle menuBoxStyle;
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private GUIStyle statusStyle;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void Bootstrap()
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{
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if (instance != null)
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return;
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var existing = FindObjectOfType<PeipeiMemoryJumpTool>();
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if (existing != null)
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{
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instance = existing;
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DontDestroyOnLoad(existing.gameObject);
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return;
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}
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var toolObject = new GameObject("[Dev] Peipei Memory Jump Tool");
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DontDestroyOnLoad(toolObject);
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instance = toolObject.AddComponent<PeipeiMemoryJumpTool>();
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}
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private void OnGUI()
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{
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EnsureStyles();
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float buttonX = Screen.width - UiMargin - DevButtonWidth;
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float buttonY = Screen.height - UiMargin - DevButtonHeight;
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var devButtonRect = new Rect(buttonX, buttonY, DevButtonWidth, DevButtonHeight);
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if (menuOpen)
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DrawCommandMenu(devButtonRect);
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string label = isJumping ? "Busy..." : "Dev";
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if (GUI.Button(devButtonRect, label, buttonStyle))
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menuOpen = !menuOpen;
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if (!string.IsNullOrEmpty(status) && Time.unscaledTime < statusVisibleUntil)
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{
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float menuHeight = GetMenuHeight();
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float statusY = menuOpen
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? buttonY - menuHeight - StatusHeight - UiMargin
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: buttonY - StatusHeight - 8f;
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var statusRect = new Rect(
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Screen.width - UiMargin - StatusWidth,
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Mathf.Max(UiMargin, statusY),
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StatusWidth,
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StatusHeight);
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GUI.Label(statusRect, status, statusStyle);
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}
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}
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private void DrawCommandMenu(Rect devButtonRect)
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{
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float menuHeight = GetMenuHeight();
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float menuX = Screen.width - UiMargin - CommandButtonWidth;
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float menuY = devButtonRect.y - menuHeight - 8f;
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var menuRect = new Rect(menuX, menuY, CommandButtonWidth, menuHeight);
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GUI.Box(menuRect, GUIContent.none, menuBoxStyle);
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var commandRect = new Rect(
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menuRect.x + 6f,
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menuRect.y + 6f,
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menuRect.width - 12f,
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CommandButtonHeight);
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DrawCommandButton(commandRect, "Jump: Peipei Memory", !isJumping, () => StartCoroutine(JumpToMemory()));
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}
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private static float GetMenuHeight()
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{
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return DevCommandCount * CommandButtonHeight + 12f;
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}
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private void DrawCommandButton(Rect rect, string label, bool enabled, System.Action action)
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{
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GUI.enabled = enabled;
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if (GUI.Button(rect, label, buttonStyle))
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{
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menuOpen = false;
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action?.Invoke();
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}
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GUI.enabled = true;
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}
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private IEnumerator JumpToMemory()
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{
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if (isJumping)
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yield break;
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isJumping = true;
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SetStatus("Preparing Peipei memory jump...");
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BeginGameLoopForJump();
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StopCurrentDialog();
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if (!IsPeipeiFixSceneLoaded())
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{
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if (SceneLoader.Instance == null)
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{
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SetStatus("Jump failed: SceneLoader is not ready.", 5f);
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isJumping = false;
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yield break;
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}
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SetStatus("Loading Peipei fix scene...");
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yield return SceneLoader.Instance.LoadSceneAsync(TargetSceneKey);
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}
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yield return null;
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SetStatus("Waiting for fix systems...");
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bool ready = false;
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float deadline = Time.unscaledTime + WaitTimeout;
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while (Time.unscaledTime < deadline)
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{
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if (FixSystemCenter.Instance != null
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&& FixSystemCenter.Instance.IsDirectorReady
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&& FixSystemCenter.SystemDic.Get<MemoryProcess>() != null
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&& FixPanelSystem.GetRepairPanel<CablePanel>() != null)
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{
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ready = true;
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break;
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}
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yield return null;
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}
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if (!ready)
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{
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SetStatus("Jump failed: Peipei memory systems were not ready.", 5f);
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isJumping = false;
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yield break;
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}
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SeedTestPunchTapes();
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SetStatus("Entering memory module...");
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yield return FixSystemCenter.Instance.TransitionToImmediate(FixSceneMode.Memory);
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PunchTapeManager.Instance.OpenFavoritesPanel();
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SetStatus("Peipei memory module is ready.", 3f);
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isJumping = false;
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}
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private static bool IsPeipeiFixSceneLoaded()
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{
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if (SceneLoader.Instance != null && SceneLoader.Instance.CurrentSceneName == TargetSceneKey)
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return true;
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return SceneManager.GetSceneByName(TargetSceneName).isLoaded;
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}
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private static void BeginGameLoopForJump()
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{
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if (GameManager.Instance != null && GameManager.Instance.state.isInGame)
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return;
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EnumEventSystem.Global.Send(GameLoopEnum.GameStart);
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}
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private static void StopCurrentDialog()
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{
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if (DialogController.Instance != null && DialogController.Instance.DialogueRunner != null)
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DialogController.Instance.StopDialog();
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else if (DialogUIManager.Instance != null)
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DialogUIManager.Instance.HideDialog();
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}
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private static void SeedTestPunchTapes()
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{
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if (PunchTapeManager.Instance == null)
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return;
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var snapshot = new PunchTapeSnapshotDto
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{
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favorites = new List<PunchTape>(TestPunchTapes.Length)
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};
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foreach (var tape in TestPunchTapes)
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snapshot.favorites.Add(new PunchTape(tape.Category, tape.ClueName, tape.MemoryIndex));
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PunchTapeManager.Instance.ApplyPunchTapeSnapshot(snapshot);
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}
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private void SetStatus(string message, float visibleSeconds = 30f)
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{
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status = message;
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statusVisibleUntil = Time.unscaledTime + visibleSeconds;
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Debug.Log($"[PeipeiMemoryJumpTool] {message}");
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}
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private void EnsureStyles()
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{
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if (buttonStyle != null && statusStyle != null)
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return;
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buttonStyle = new GUIStyle(GUI.skin.button)
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{
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fontSize = 15,
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alignment = TextAnchor.MiddleCenter
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};
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menuBoxStyle = new GUIStyle(GUI.skin.box)
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{
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padding = new RectOffset(6, 6, 6, 6)
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};
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statusStyle = new GUIStyle(GUI.skin.box)
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{
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fontSize = 13,
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(8, 8, 4, 4)
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};
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}
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}
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}
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#endif
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