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aibis-dream/Assets/Resources/Yarn/FP_Peipei3/Start.yarn
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2025-02-26 19:46:21 +08:00

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title: Start
tags:
colorID: 8
position: 253,-2041
---
<<jump 数据初始化>>
===
title: 数据初始化
tags:
colorID: 4
position: 248,-1739
---
<<declare $gameStage="开场对话">>
///【流程逻辑】
//统计查看记忆数目,用来判断是否收集够,这是完成主目标的必要目标
<<declare $memoryCount=0>>
//记录是否已经完成了UF的检查
<<declare $isFinishedUFCheck=false>>
//记录是否已经完成了视觉的检查
<<declare $isFinishedEyeCheck=false>>
<<declare $hasUncheckedMemory=false>>
<<declare $isPeipeiBE=false>>
// //是否归还了工具
// <<declare $isReturnTool=false>>
<<declare $PlugCount=0>>
<<declare $PlugAll=false>>
///【谈论对象初始化】
<<declare $chipDiscussCount=0>>
<<declare $ufDiscussCount=0>>
<<declare $eyeDiscussCount=0>>
<<declare $memDiscussCount=0>>
<<declare $emoDiscussCount=0>>
<<declare $logicDiscussCount=0>>
<<declare $speakerDiscussCount=0>>
//佩佩记忆手动初始化进度
<<declare $Memory1Fade_Peipei = false>>
<<declare $Memory2Fade_Peipei = false>>
<<declare $Memory3Fade_Peipei = false>>
///【剧情信息】
//一开始选择的UF图像
<<declare $UFPhotoID_PeipeiTalk = 1>>
//是否已经见过UF
<<declare $ufSeen=false>>
//是否已知:为什么要使用UF
<<declare $ufKnown=false>>
<<declare $ufpurposeKnown=false>>
//是否已知:色觉芯片是缺失的
<<declare $chipmissingKnown=false>>
//是否已知:佩佩的眼睛不舒服
<<declare $eyeproblemKnown=false>>
//是否已知:佩佩视觉是黑白的
<<declare $eyenocolorKnown=false>>
//是否已知:佩佩会想象出颜色
<<declare $eyecolorKnown=false>>
//是否插入过视觉产生的打孔带
<<declare $isCheckedPunchTapeFormEye=false>>
<<jump Center>>
///一些状态初始化
<<declare $emoChecked=false>>
<<declare $speakerChecked=false>>
<<declare $logicChecked=false>>
<<declare $colorChecked=false>>
<<declare $memoryChecked=false>>
<<declare $UfChecked=false>>
<<declare $eyeChecked=false>>
//没有色彩晶圆
<<Temp_RemoveChip>>
===
title: Center
description: 脚本跳转中心,GameStage在此处处理,理论上不在其他地方读取GameStage
position: 205,446
colorID: 1
---
// 每次进入维修界面就自动保存
<<auto_save>>
<<if $gameStage =="开场对话">>
<<jump 进入佩佩开场对话>>
<<endif>>
//也可以先查别的,但是查UF才能到下一步
<<if $gameStage == "安装UF">>
<<jump 进入安装UF>>
<<endif>>
<<if $gameStage == "全身检查">>
<<jump 进入全身检查>>
<<endif>>
<<if $gameStage == "清除记忆色彩">>
<<jump 进入记忆色彩清除>>
<<endif>>
<<if $gameStage == "看画">>
<<jump 进入看画>>
<<endif>>
<<if $gameStage == "给佩佩自己的色觉晶圆">>
<<jump 进入给佩佩自己的色觉晶圆>>
<<endif>>
<<if $gameStage == "色觉校准">>
<<jump 进入色觉校准>>
<<endif>>
<<if $gameStage == "继续清除记忆色彩">>
<<jump 进入继续清除记忆色彩>>
<<endif>>
<<if $gameStage == "BE结束谈话">>
<<jump 进入BE结束谈话>>
<<endif>>
<<if $gameStage == "HE结束谈话">>
<<jump 进入HE结束谈话>>
<<endif>>
<<if $gameStage == "流程结束">>
// //<<NextYarn>>
// <<jump 外出>>
<<endif>>
===