Files
aibis-dream/Assets/Scripts/UI/DialogUI/DialogCanvasManager.cs
T
2025-05-28 16:19:03 +08:00

324 lines
9.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
namespace AibisDream
{
public class DialogCanvasManager : Singleton<DialogCanvasManager>, IDialogView
{
#region 引用
private readonly Dictionary<DialogViewType, IDialogView> _dialogViewDict = new();
private IDialogView _defaultView;
private IDialogView _showingView;
public TempTextBox tempText;
private IActionController _autoNext;
private IActionController _block;
private IActionController _hideDialog;
#endregion
#region 参数
[SerializeField] private float blockDuration;
[SerializeField] private float autoSkipDelay;
[SerializeField] private float autoHideDuration;
private bool _isNextAutoSkip;
private bool _isNextBlocked;
#endregion
private readonly List<IUnRegister> _rmvList = new();
public override void OnSingletonInit()
{
InitEvent();
}
private void Start()
{
// 默认对话框直接加载
var box = transform.Find("Dialog Box").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.OldBox, box);
var centerText = transform.Find("Center Text").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterText, centerText);
var centerOption = transform.Find("Center Option").GetComponent<IDialogView>();
RegisterDialogView(DialogViewType.CenterOption, centerOption);
if (tempText != null)
{
RegisterDialogView(DialogViewType.Temp, tempText);
}
_defaultView = _dialogViewDict[DialogViewType.OldBox];
}
private void InitEvent()
{
// 记录相关
_rmvList.Add(
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.LineStart,
AddDialogueLine));
_rmvList.Add(
EnumEventSystem.Global.Register<DialogEventEnum, DialogText>(DialogEventEnum.OptionSelected,
AddDialogueLine));
_rmvList.Add(EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory));
// 文本显示事件
_rmvList.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineShown, OnTextShown));
_rmvList.Add(EnumEventSystem.Global.Register(DialogEventEnum.LineEnd, OnTextEnd));
}
private void OnTextShown()
{
// 阻塞部分
_isNextBlocked = true;
_block = ActionKit.Delay(blockDuration, () =>
{
_isNextBlocked = false;
_block = null;
}
).Start(this);
// 自动跳过部分
if (DialogController.Instance.quickRunMode) return;
if (DialogController.Instance.autoRunMode || _isNextAutoSkip)
{
_autoNext = ActionKit.Delay(autoSkipDelay, () =>
{
_autoNext = null;
NextStep();
}).Start(this);
_isNextAutoSkip = false;
}
}
private void OnTextEnd()
{
_block?.Deinit();
_block = null;
_isNextBlocked = false;
_autoNext?.Deinit();
_autoNext = null;
}
public override void OnSingletonDestroy()
{
// 销毁前处理事件
_rmvList.ForEach(item => item.UnRegister());
}
#region 对话结束后隐藏
private void OnEnable()
{
DialogController.OnDialogueComplete += HideDialog;
}
private void OnDisable()
{
DialogController.OnDialogueComplete -= HideDialog;
}
#endregion
#region 对话框相关处理
/// <summary>
/// 注册对话框
/// </summary>
/// <param name="viewType"></param>
/// <param name="dialogView"></param>
public void RegisterDialogView(DialogViewType viewType, IDialogView dialogView)
{
_dialogViewDict.Add(viewType, dialogView);
}
/// <summary>
/// 注销对话框
/// </summary>
/// <param name="viewType"></param>
public void UnregisterDialogView(DialogViewType viewType)
{
_dialogViewDict.Remove(viewType);
}
#endregion
#region 对话框接口
public void ShowLine(string dialogLine, CharacterVo character, Action nextStep, string lineId,
bool isAutoSkip = false)
{
_isNextAutoSkip = isAutoSkip;
// 根据DialogViewType确定在哪个对话框显示
if (character.dialogViewType == DialogViewType.Default)
{
if (_showingView != _defaultView)
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_showingView = _defaultView;
// 没有指定对话框,就用当前激活的
_showingView.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
}
else if (_dialogViewDict.TryGetValue(character.dialogViewType, out var view))
{
if (_showingView != view)
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_showingView = view;
// 对于指定了对话框的,就在指定对话框显示
view.ShowLine(dialogLine, character, nextStep, lineId, isAutoSkip);
}
else
{
Debug.Log($"{character.dialogViewType.ToString()}类型对话框不存在");
}
}
public void ShowOptions(DialogOption[] dialogueOptions)
{
var viewType = dialogueOptions[0].Character.dialogViewType;
// 根据状况选择不同的选择框
if (viewType == DialogViewType.Default)
{
if (_showingView != _dialogViewDict[DialogViewType.OldBox])
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_dialogViewDict[DialogViewType.OldBox].ShowOptions(dialogueOptions);
}
else
{
if (_showingView != _dialogViewDict[viewType])
{
_showingView?.HideDialog();
}
else
{
_hideDialog?.Deinit();
_hideDialog = null;
}
_dialogViewDict[viewType].ShowOptions(dialogueOptions);
}
}
public void HideDialog()
{
_showingView?.HideDialog();
}
public bool TrySkipLine(bool isForceSkip = false)
{
if (_isNextBlocked)
{
return true;
}
return _showingView != null && _showingView.TrySkipLine(isForceSkip);
}
public void NextStep()
{
var view = _showingView;
_hideDialog = ActionKit.Delay(autoHideDuration, () =>
{
_hideDialog = null;
view.HideDialog();
}).Start(this);
_showingView?.NextStep();
}
public void OnLocalizationChanged(string value)
{
}
public void SwitchDialogView(DialogViewType dialogViewType)
{
if (_dialogViewDict.TryGetValue(dialogViewType, out var view))
{
_defaultView.HideDialog();
_showingView?.HideDialog();
_defaultView = view;
}
else
{
Debug.Log($"{dialogViewType.ToString()}类型对话框不存在");
}
}
#endregion
#region 对话回顾
private StringBuilder DialogRecord => UIManager.Instance.GetPanel<RecordPanel>().recordStr;
/// <summary>
/// 记录对话
/// </summary>
/// <param name="line">对话</param>
private void AddDialogueLine(DialogText line)
{
DialogRecord.Append(line.GetDialogText());
}
private void CleanDialogHistory()
{
DialogRecord.Clear();
}
public void CloseCanvas()
{
gameObject.SetActive(false);
}
public void OpenCanvas()
{
gameObject.SetActive(true);
}
#endregion
}
public enum DialogViewType
{
Default,
Bubble,
OldBox,
Screen,
CenterText,
CenterOption,
Task,
Temp
}
}