Files
aibis-dream/Assets/Scripts/SceneManagement/SpawnerKit/PrefabMobileObject.cs
T

25 lines
727 B
C#

using AibisDream.Framework;
using UnityEngine;
namespace AibisDream
{
public class PrefabMobileObject : AbsMobileObject
{
private GameObject _childObject;
public override void Init(MobileObjectData mobileObjectData)
{
base.Init(mobileObjectData);
var spriteAsset = ResourceKit.LoadAssetSync<GameObject>(RandomSelectAddress());
_childObject = Instantiate(spriteAsset, transform);
_childObject.transform.localScale = mobileObjectData.isFlip ? new Vector3(-1, 1, 1) : Vector3.one;
}
protected override void Dispose()
{
Destroy(_childObject);
base.Dispose();
}
}
}