Files
aibis-dream/Assets/Scripts/FixSystemNew/Screen System/Core/FixPanelSystem.cs
T

149 lines
4.2 KiB
C#

using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
using Cinemachine;
using System.Collections;
namespace AibisDream.FixSystem
{
/// <summary>
/// 维修面板系统 - 统一管理所有侧边栏面板
/// 包括常驻面板(对话、任务)和随状态切换的游戏面板
/// </summary>
public class FixPanelSystem : Singleton<FixPanelSystem>
{
private void OnEnable()
{
RegisterCanvasCamera();
RegisterPanels();
RegisterScreenView();
}
private void OnDisable()
{
UnRegisterCanvasCamera();
_panelContainer.Clear();
UnRegisterScreenView();
}
#region 维修面板
private static IOCContainer _panelContainer = new();
public static T GetRepairPanel<T>() where T : class
{
return _panelContainer.Get<T>();
}
public void RegisterPanels()
{
var panels = GetComponentsInChildren<IOperatorPanel>(true);
foreach (var panel in panels)
{
_panelContainer.RegisterByInstance(panel);
}
}
#endregion
#region 光照系统
[Header("光照系统")]
[SerializeField] private FixPanelLight panelLight;
public FixPanelLight PanelLight => panelLight;
#endregion
#region 系统启动协调
/// <summary>
/// 启动所有系统(协调灯光系统和 CablePanel 的启动顺序)
/// </summary>
public IEnumerator StartAllSystems()
{
// 1. 先启动 CablePanel 的系统自检
var cablePanel = GetRepairPanel<CablePanel>();
if (cablePanel != null)
{
yield return cablePanel.StartSystem();
}
// 2. 再启动灯光序列
if (panelLight != null)
{
yield return panelLight.StartPanelLightSequence();
}
}
/// <summary>
/// 设置灯光状态,并同步更新相关面板的灯光效果
/// </summary>
public void SetLightState(LightState newState)
{
// 1. 更新主灯光系统
if (panelLight != null)
{
panelLight.SetLightState(newState);
}
// 2. 同步更新 CablePanel 的灯光效果
var cablePanel = GetRepairPanel<CablePanel>();
if (cablePanel != null)
{
cablePanel.UpdateBreathingLight(newState);
cablePanel.UpdateECGWave(newState);
}
}
#endregion
#region 屏幕相关操作
[Header("默认相机")]
[SerializeField] private CinemachineVirtualCamera fixPanelCamera;
[Header("默认气泡")]
[SerializeField] private BubbleSlotGroup bubbleSlotGroup;
public BubbleSlotGroup BubbleSlotGroup => bubbleSlotGroup;
[Header("默认画布")]
[SerializeField] private Canvas canvas;
[Header("任务面板")]
[SerializeField] private TaskPanel taskPanel;
public TaskPanel TaskPanel => taskPanel;
[Header("屏幕面板")]
[SerializeField] private ScreenPanel screenPanel;
public ScreenPanel ScreenPanel => screenPanel;
private void RegisterScreenView()
{
// 注册相机
CameraKit.Instance.RegisterCamera(CameraEnum.BodyModule, fixPanelCamera);
DialogUIManager.Instance.RegisterScreenView(DialogViewType.Screen, screenPanel);
DialogUIManager.Instance.RegisterScreenView(DialogViewType.Task, taskPanel);
}
private void UnRegisterScreenView()
{
CameraKit.Instance.UnRegisterCamera(CameraEnum.BodyModule);
DialogUIManager.Instance.UnRegisterScreenView(DialogViewType.Screen);
DialogUIManager.Instance.UnRegisterScreenView(DialogViewType.Task);
}
private void RegisterCanvasCamera()
{
canvas.worldCamera = Camera.main;
}
private void UnRegisterCanvasCamera()
{
canvas.worldCamera = null;
}
#endregion
}
}