20 lines
445 B
C#
20 lines
445 B
C#
using System;
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using UnityEngine;
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namespace AibisDream.FixSystem
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{
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[CreateAssetMenu(fileName = "PipelineData", menuName = "Level Data/PipelineData")]
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public class PipelineData : ScriptableObject
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{
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public PipelineObject[] pipelineObject;
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public float speed;
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}
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[Serializable]
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public struct PipelineObject
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{
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public string name;
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public Sprite sprite;
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public int weight;
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}
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} |