Files
aibis-dream/Assets/Scripts/FixSystemNew/WhackMole/PipelineData.cs
T
2025-08-04 13:20:22 +08:00

20 lines
445 B
C#

using System;
using UnityEngine;
namespace AibisDream.FixSystem
{
[CreateAssetMenu(fileName = "PipelineData", menuName = "Level Data/PipelineData")]
public class PipelineData : ScriptableObject
{
public PipelineObject[] pipelineObject;
public float speed;
}
[Serializable]
public struct PipelineObject
{
public string name;
public Sprite sprite;
public int weight;
}
}