95 lines
2.4 KiB
C#
95 lines
2.4 KiB
C#
using System.Collections.Generic;
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using AibisDream.Kit;
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using UnityEngine;
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namespace AibisDream.Framework
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{
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public class BubbleSlotKit : SingletonBase<BubbleSlotKit>
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{
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private readonly Dictionary<BubbleSlotEnum, BubbleSlotGroup> _slotDict = new();
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private BubbleSlotKit()
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{
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}
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public void Register(BubbleSlotEnum slotType, BubbleSlotGroup group)
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{
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if (slotType == BubbleSlotEnum.Default)
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{
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Debug.LogWarning("[BubbleSlotKit] 不能注册 Default 类型的气泡槽组。");
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return;
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}
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if (_slotDict.TryGetValue(slotType, out var existing) && existing != null && existing != group)
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{
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Debug.LogWarning(
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$"[BubbleSlotKit] {slotType} 已被 \"{existing.name}\" 注册,将被 \"{group.name}\" 覆盖");
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}
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_slotDict[slotType] = group;
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}
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public void Unregister(BubbleSlotEnum slotType)
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{
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_slotDict.Remove(slotType);
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}
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public void RemoveAll()
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{
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_slotDict.Clear();
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}
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public bool TryGet(BubbleSlotEnum slotType, out BubbleSlotGroup group)
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{
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if (_slotDict.TryGetValue(slotType, out group) && group != null)
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{
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return true;
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}
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group = null;
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return false;
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}
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public BubbleSlotGroupData CollectData(BubbleSlotEnum slotType)
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{
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if (!TryGet(slotType, out var group))
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{
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Debug.LogWarning($"[BubbleSlotKit] CollectData: {slotType} 气泡槽组未注册");
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return default;
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}
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return group.CollectData();
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}
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public void LoadBubbles(BubbleSlotEnum slotType)
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{
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if (!TryGet(slotType, out var group))
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{
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Debug.LogWarning($"[BubbleSlotKit] LoadBubbles: {slotType} 气泡槽组未注册");
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return;
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}
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DialogUIManager.Instance.LoadBubbles(group.CollectData());
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}
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}
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public enum BubbleSlotEnum
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{
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Default,
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Clinic,
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BodyModule,
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Memory,
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Eye,
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Cut,
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Open,
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Sales,
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Subway,
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SubwayTV,
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Outside,
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Tarot,
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Emo,
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Expression,
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Analysis
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}
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}
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