Files
aibis-dream/Assets/Scripts/FixSystemNew/FixSystemCenter.cs
T

74 lines
2.3 KiB
C#

using System;
using System.Collections;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.SaveSystem;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class FixSystemCenter : Singleton<FixSystemCenter>
{
public FixSceneMode CurrentMode => Director.CurrentMode;
public FixSceneMode defaultMode = FixSceneMode.Default;
public static IOCContainer SystemDic = new();
public static FixSceneContext Context;
public static FixSceneDirector Director;
public override void OnSingletonInit()
{
SystemDic ??= new IOCContainer();
Context = new FixSceneContext(SystemDic);
Director = new FixSceneDirector();
StartCoroutine(Director.Init(defaultMode));
}
public override void OnSingletonDestroy()
{
CameraKit.Instance.RemoveAllCam();
BubbleSlotKit.Instance.RemoveAll();
GameManager.Instance.StartCoroutine(Director.QuitCurrentMode());
Context?.Clear();
}
public IEnumerator TransitionTo(FixSceneMode nextMode, string args = "")
{
yield return Director.TransitionTo(nextMode, args);
}
public IEnumerator TransitionToImmediate(FixSceneMode nextMode, string args = "")
{
yield return Director.TransitionToImmediate(nextMode, args);
}
/// <summary>Captures the macro Fix scene cue snapshot.</summary>
public FixSnapshotDto CaptureSnapshot()
{
return new FixSnapshotDto
{
state = Director.CurrentMode.ToString(),
args = Director.CurrentArgs
};
}
/// <summary>Restores the macro Fix scene snapshot by jumping directly to the target cue endpoint.</summary>
public IEnumerator RestoreSnapshot(FixSnapshotDto dto)
{
if (dto == null || string.IsNullOrEmpty(dto.state))
{
yield break;
}
if (!Enum.TryParse<FixSceneMode>(dto.state, out var mode))
{
Debug.LogWarning($"[FixSystemCenter] Could not parse FixSceneMode: {dto.state}");
yield break;
}
yield return Director.TransitionToImmediate(mode, dto.args ?? "");
}
}
}