Files
aibis-dream/Assets/Scripts/SceneManagement/SpriteShowcase.cs
T
2026-01-04 21:10:38 +08:00

93 lines
3.0 KiB
C#

using System.Collections;
using AibisDream.Kit;
using AibisDream.Utility;
using DG.Tweening;
using UnityEngine;
namespace AibisDream
{
public class SpriteShowcase : Singleton<SpriteShowcase>
{
[SerializeField] private SpriteRenderer _spriteRenderer;
[SerializeField] private SpriteRenderer _backgroundSpriteRenderer;
public override void OnSingletonInit()
{
// 初始状态:隐藏
_spriteRenderer.gameObject.SetActive(false);
_spriteRenderer.SetAlpha(0);
}
/// <summary>
/// 显示物体
/// </summary>
/// <param name="picName">图片名称(相对于 Resources/Art/Obj/ 的路径)</param>
/// <returns>协程</returns>
public IEnumerator ShowObj(string picName, float duration = 1)
{
_spriteRenderer.gameObject.SetActive(true);
// 切换图片
var newSprite = Resources.Load<Sprite>($"Art/Obj/{picName}");
_spriteRenderer.sprite = newSprite;
// 然后淡入
yield return _spriteRenderer.DOFade(1, duration).WaitForCompletion();
}
/// <summary>
/// 隐藏物体
/// </summary>
/// <returns>协程</returns>
public IEnumerator HideObj(float duration = 1)
{
yield return _spriteRenderer.DOFade(0, duration).WaitForCompletion();
_spriteRenderer.gameObject.SetActive(false);
}
/// <summary>
/// 淡入(异步协程版本)
/// </summary>
/// <param name="duration">淡入时长</param>
/// <returns>协程</returns>
public IEnumerator FadeInAsync(float duration = 1)
{
if (_backgroundSpriteRenderer == null) yield break;
_backgroundSpriteRenderer.gameObject.SetActive(true);
yield return _backgroundSpriteRenderer.DOFade(1, duration).WaitForCompletion();
}
/// <summary>
/// 淡出(异步协程版本)
/// </summary>
/// <param name="duration">淡出时长</param>
/// <returns>协程</returns>
public IEnumerator FadeOutAsync(float duration = 1)
{
if (_backgroundSpriteRenderer == null) yield break;
_backgroundSpriteRenderer.gameObject.SetActive(true);
yield return _backgroundSpriteRenderer.DOFade(0, duration).WaitForCompletion();
_backgroundSpriteRenderer.gameObject.SetActive(false);
}
/// <summary>
/// 淡入(同步版本,启动协程)
/// </summary>
/// <param name="duration">淡入时长</param>
public void FadeInSync(float duration = 1)
{
StartCoroutine(FadeInAsync(duration));
}
/// <summary>
/// 淡出(同步版本,启动协程)
/// </summary>
/// <param name="duration">淡出时长</param>
public void FadeOutSync(float duration = 1)
{
StartCoroutine(FadeOutAsync(duration));
}
}
}