Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/ContextMenu/ContextMenuEditor.cs
T
2024-10-10 12:46:34 +08:00

54 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(ContextMenu))]
public class ContextMenuEditor : Editor
{
SerializedProperty itemTemplate;
SerializedProperty itemText;
SerializedProperty itemImage;
SerializedProperty itemLine;
SerializedProperty animator;
SerializedProperty options;
SerializedProperty onValueChanged;
SerializedProperty padding;
SerializedProperty spacing;
protected virtual void OnEnable()
{
itemTemplate = serializedObject.FindProperty("itemTemplate");
itemText = serializedObject.FindProperty("itemText");
itemImage = serializedObject.FindProperty("itemImage");
itemLine = serializedObject.FindProperty("itemLine");
animator = serializedObject.FindProperty("animator");
padding = serializedObject.FindProperty("padding");
spacing = serializedObject.FindProperty("spacing");
options = serializedObject.FindProperty("options");
onValueChanged = serializedObject.FindProperty("onValueChanged");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(itemTemplate);
EditorGUILayout.PropertyField(itemText);
EditorGUILayout.PropertyField(itemImage);
EditorGUILayout.PropertyField(itemLine);
EditorGUILayout.PropertyField(animator);
EditorGUILayout.PropertyField(padding);
EditorGUILayout.PropertyField(spacing);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(options);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(onValueChanged);
serializedObject.ApplyModifiedProperties();
}
}
}