28 lines
566 B
C#
28 lines
566 B
C#
using System;
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using UnityEngine;
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namespace AibisDream
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{
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public class Spawner : MonoBehaviour
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{
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[SerializeField] private Transform spawnPoint;
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[SerializeField] private bool flip;
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[SerializeField] private float maxDistance;
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// [SerializeField]
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private void StartSpawn()
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{
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}
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}
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[Serializable]
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public class MobileItemConfig
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{
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public string itemName;
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public Vector2 direction;
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public float speed;
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public float assetAddress;
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}
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} |