Files
aibis-dream/Assets/Scripts/Test/OptionTest.cs
T
2024-08-13 02:43:38 +08:00

57 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream.Test
{
public class OptionTest : MonoBehaviour
{
private GameObject panel;
private GameObject prefab;
void Start()
{
// 初始化时注册Command
// 第一个参数为[command name=xxx]的参数
// 第二个参数是注册的函数,在Yarn走到选择项时触发
DialogController.Instance.RegisterOptionCommand("show_buttons", ShowButtons);
// 不重要
panel = transform.GetChild(0).gameObject;
prefab = Resources.Load<GameObject>("Perfabs/UI/Choice Button");
}
/// <summary>
/// 注册的命令
/// </summary>
/// <param name="options">触发时提供的选择项</param>
public void ShowButtons(YarnOption[] options)
{
foreach (YarnOption option in options)
{
var instance = Instantiate(prefab);
instance.transform.SetParent(panel.transform);
instance.GetComponentInChildren<TextMeshProUGUI>().text = option.Text;
instance.GetComponent<Button>().onClick.AddListener(() => {
// 执行SelectOption(), 对话就会从对应的选项往下继续执行
option.SelectOption();
panel.SetActive(false);
});
}
}
public void OnDestroy()
{
// 注意在合适的时机移除命令
DialogController.Instance.RemoveOptionCommand("show_buttons");
}
}
}