47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using UnityEngine;
|
|
using Yarn.Unity;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections;
|
|
|
|
public class BookManager : MonoBehaviour
|
|
{
|
|
public Book book; // Reference to the book script
|
|
private AutoFlip flipmanager;
|
|
|
|
void Start()
|
|
{
|
|
flipmanager=book.gameObject.GetComponent<AutoFlip>();
|
|
// Initially, the book is closed
|
|
CloseBook();
|
|
}
|
|
// Open the book and flip to a specific page
|
|
|
|
[YarnCommand("OpenBook")]
|
|
public void OpenBook()
|
|
{
|
|
if (!book.gameObject.activeInHierarchy)
|
|
{
|
|
book.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
|
|
[YarnCommand("Flip")]
|
|
public IEnumerator FlipToPageYarnCommand(int parameters)
|
|
{
|
|
// Parse the target page from the parameters
|
|
int targetPage =parameters;
|
|
// Start the FlipToPageCoroutine and wait for it to finish
|
|
yield return StartCoroutine(flipmanager.FlipToPageCoroutine(targetPage));
|
|
}
|
|
|
|
// Close the book
|
|
public void CloseBook()
|
|
{
|
|
if (book.gameObject.activeInHierarchy)
|
|
{
|
|
book.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|