Files
aibis-dream/Assets/Scripts/MiniGame/Engine/SpeedDashboard.cs
T
2024-11-01 20:57:36 +08:00

27 lines
692 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AibisDream
{
public class SpeedDashboard : Dashboard
{
private Transform _pointer;
[SerializeField] private float leftPosX;
[SerializeField] private float rightPosX;
protected override void OnStart()
{
_pointer = transform.Find("Pointer");
}
protected override void UpdateDashboard(EngineData data)
{
var targetPosX = (rightPosX - leftPosX) * data.curSpeed + leftPosX;
_pointer.position = new Vector3(targetPosX, _pointer.position.y, _pointer.position.y);
}
}
}