27 lines
692 B
C#
27 lines
692 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AibisDream
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{
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public class SpeedDashboard : Dashboard
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{
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private Transform _pointer;
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[SerializeField] private float leftPosX;
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[SerializeField] private float rightPosX;
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protected override void OnStart()
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{
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_pointer = transform.Find("Pointer");
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}
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protected override void UpdateDashboard(EngineData data)
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{
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var targetPosX = (rightPosX - leftPosX) * data.curSpeed + leftPosX;
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_pointer.position = new Vector3(targetPosX, _pointer.position.y, _pointer.position.y);
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}
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}
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}
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