Files
aibis-dream/Assets/Scripts/MiniGame/Engine/AirDashboard.cs
T
2024-11-01 20:57:36 +08:00

37 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace AibisDream
{
public class AirDashboard : Dashboard
{
private Transform _pointer;
private Transform _minPointer;
private Transform _maxPointer;
[SerializeField] private float topPosY;
[SerializeField] private float bottomPosY;
protected override void OnStart()
{
_pointer = transform.Find("Pointer");
_maxPointer = transform.Find("Max Pointer");
_minPointer = transform.Find("Min Pointer");
}
protected override void UpdateDashboard(EngineData data)
{
// 气门
var targetPosY = (topPosY - bottomPosY) * data.curAir + bottomPosY;
_pointer.position = new Vector3(_pointer.position.x, targetPosY, _pointer.position.z);
// 气门上下限
var minPosY = (topPosY - bottomPosY) * data.curAirMin + bottomPosY;
var maxPosY = (topPosY - bottomPosY) * data.curAirMax + bottomPosY;
_minPointer.position = new Vector3(_minPointer.position.x, minPosY, _minPointer.position.z);
_maxPointer.position = new Vector3(_maxPointer.position.x, maxPosY, _maxPointer.position.z);
}
}
}