12 lines
235 B
C#
12 lines
235 B
C#
using Unity.VisualScripting;
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using UnityEngine;
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public interface ISocket
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{
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bool IsAvailable { get; }
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Vector2 InsertionPoint { get; }
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Vector2 GetPosition();
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void InsertPlug(Plug plug);
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void RemovePlug(Plug plug);
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} |