Files
aibis-dream/Assets/Scripts/Game Loop/EventEnums.cs
T

105 lines
2.0 KiB
C#

using System.Text.RegularExpressions;
using AibisDream.Kit;
using AibisDream.Utility;
using Yarn.Unity;
namespace AibisDream
{
public enum EventEnum
{
NextYarn,
PlugIn,
PlugOut,
SceneLoad,
FixSceneModeChanged,
CutEnd
}
public enum GameLifecycleEvent
{
ApplicationReady,
SessionStarted,
SessionReady,
SessionPaused,
SessionResumed,
SessionEnding,
SessionEnded,
SessionFailed
}
public enum DialogEventEnum
{
StartNode,
LineStart,
LineShown,
LineEnd,
OptionShow,
OptionSelected
}
public enum InteractionEventEnum
{
DialogStart,
DialogEnd
}
public enum ScreenEventEnum
{
RegisterLineView,
Selected
}
public struct DialogText
{
public bool isOption;
public string line;
public CharacterVo actor;
public string lineId;
public static DialogText GetLine(LocalizedLine dialogueLine)
{
return new DialogText
{
isOption = false,
line = dialogueLine.TextWithoutCharacterName.Text,
lineId = dialogueLine.TextID,
actor = dialogueLine.GetCharacterVo()
};
}
public string GetRecordLine()
{
const string allowedTagsPattern = @"(<|{)(?!\/?(b|i|color)(?=>|\s|=))[^(>|})]+(>|})";
var res = Regex.Replace(line, allowedTagsPattern, "");
return res;
}
}
public enum StorageEvent
{
VariableSet
}
public enum SettingChangeEvent
{
TextSpeed,
LocaleChanged,
DisplayChanged
}
public enum TerminalUIAudioEnum
{
Hover,
Click,
}
public enum TerminalUIEvent
{
MainMenuPhase,
PauseMenuAmbEnter,
PauseMenuAmbExit,
}
}