40 lines
910 B
C#
40 lines
910 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace AibisDream.Framework
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{
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public class SpriteGroupKit : MonoBehaviour
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{
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#region Sprite索引
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private readonly Dictionary<string, SpriteRenderer> _spriteDict = new();
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private Dictionary<string, List<string>> _stateDict;
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#endregion
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[SerializeField] private string state;
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private void Awake()
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{
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}
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public void SaveAsState()
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{
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var spriteRenderers = GetComponentsInChildren<SpriteRenderer>();
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var activeList = (from render in spriteRenderers
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where render.gameObject.activeSelf
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select render.gameObject.name).ToList();
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_stateDict[state] = activeList;
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}
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public void LoadState()
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{
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}
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}
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} |