Files
aibis-dream/Assets/Scripts/FixSystemNew/Clinic/ClinicYarnCommand.cs
T
2026-02-28 15:55:29 +08:00

111 lines
3.3 KiB
C#

using System;
using System.Collections;
using AibisDream.FixSystem;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
{
public static class ClinicYarnCommand
{
private static ClinicSystem ClinicSystem => FixSystemCenter.SystemDic.Get<ClinicSystem>();
[YarnCommand("quit_clinic_new")]
public static IEnumerator Quit(float duration)
{
return ClinicSystem.Quit(duration);
}
#region 角色展示相关
[YarnCommand("character_init_new")]
public static void CharacterInit(string characterName)
{
// return Character.CharacterInit(characterName);
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_fade_in_new")]
public static void CharacterFadeIn()
{
// return Character.CharacterFadeIn();
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_fade_out_new")]
public static void CharacterFadeOut()
{
// return Character.CharacterFadeOut();
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_show_new")]
public static void CharacterShow(string characterName)
{
// Character.CharacterShow(characterName);
Debug.Log("旧表情系统已废弃,请停止使用");
}
#endregion
#region 角色动作调整
[YarnCommand("character_face_new")]
public static void CharacterFace(string state)
{
// Character.SwitchFace(state);
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_eye_new")]
public static void CharacterEye(string state)
{
// Character.SetEyeState(state);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_crying_new")]
public static void CharacterCrying(bool isCrying)
{
// Character.SetCrying(isCrying);
Debug.LogWarning("该命令已废弃");
}
[YarnCommand("character_pos")]
public static void SwitchPos(string poseName)
{
// Character.SwitchPose(poseName);
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_auto_blink")]
public static void AutoBlink()
{
// Character.AutoBlink();
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_stop_auto_blink")]
public static void StopAutoBlink()
{
// Character.StopAutoBlink();
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_add_device")]
public static void AddLinkDevice()
{
// Character.AddLinkDevice();
Debug.Log("旧表情系统已废弃,请停止使用");
}
[YarnCommand("character_remove_device")]
public static void RemoveLinkDevice()
{
// Character.RemoveLinkDevice();
Debug.Log("旧表情系统已废弃,请停止使用");
}
#endregion
}
}