Files
aibis-dream/Assets/Scripts/UI/MainUIViewer.cs
T
2025-02-21 00:23:55 +08:00

181 lines
5.2 KiB
C#

using System.Collections;
using AibisDream.Kit;
using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class MainUIController : Singleton<MainUIController>
{
private const string TVScene = "TV Scene";
private const string BlackImage = "Fade Image";
private const string NewsImage = "News";
private const string ObjPanel = "Show Obj";
#region ShowObj参数
[Header("Obj尺寸参数")]
public float objWidth;
public float objHeight;
#endregion
#region 主场景图片
private FadeImage _tvScene;
private FadeImage _blackImage;
private FadeImage _news;
private GameObject _objPanel;
private Image _objImage;
private Image _fullScreen;
#endregion
public override void OnSingletonInit()
{
InitChildObj();
}
#region 基本淡入淡出
public void FadeIn(float duration)
{
_blackImage.FadeIn(duration);
}
public IEnumerator FadeInSync(float duration)
{
return _blackImage.FadeInSync(duration);
}
public void FadeOut(float duration)
{
_blackImage.FadeOut(duration);
}
public IEnumerator FadeOutSync(float duration)
{
return _blackImage.FadeOutSync(duration);
}
#endregion
#region TV场景淡入淡出
public void TVFadeIn(float duration)
{
_tvScene.FadeIn(duration);
_news.FadeIn(duration);
}
public IEnumerator TVFadeInSync(float duration)
{
_news.FadeIn(duration);
return _tvScene.FadeInSync(duration);
}
public void TVFadeOut(float duration)
{
_tvScene.FadeOut(duration);
_news.FadeOut(duration);
}
public IEnumerator TVFadeOutSync(float duration)
{
_news.FadeOut(duration);
return _tvScene.FadeOutSync(duration);
}
public void SwitchTV(string newsName)
{
_news.SwitchImage($"Art/Background/{newsName}");
}
#endregion
/// <summary>
/// 隐藏整个UI
/// </summary>
public void HideMainUI()
{
gameObject.SetActive(false);
}
/// <summary>
/// 显示物体
/// </summary>
/// <returns>协程</returns>
public IEnumerator ShowObj(string picName)
{
_objPanel.gameObject.SetActive(true);
// 切换图片
var newSprite = Resources.Load<Sprite>($"Art/Obj/{picName}");
// 获取图片的长宽比
var imageAspect = (float)newSprite.texture.width / newSprite.texture.height;
// 计算新的尺寸
if (imageAspect > 1) // 宽图
{
var newHeight = objWidth / imageAspect;
_objImage.rectTransform.sizeDelta = new Vector2(objWidth, newHeight);
}
else // 高图
{
var newWidth = objHeight * imageAspect;
_objImage.rectTransform.sizeDelta = new Vector2(newWidth, objHeight);
}
// 淡入
_objImage.sprite = newSprite;
_objImage.gameObject.SetActive(true);
yield return _objImage.DOBlendableColor(Color.white, 1).WaitForCompletion();
}
public IEnumerator ShowFullScreen(string picName)
{
_fullScreen.sprite = Resources.Load<Sprite>($"Art/Obj/{picName}");
// 淡入
_fullScreen.gameObject.SetActive(true);
yield return _objImage.DOBlendableColor(Color.white, 1).WaitForCompletion();
}
public IEnumerator HideFullScreen()
{
_fullScreen.gameObject.SetActive(true);
yield return _objImage.DOBlendableColor(Color.clear, 1).WaitForCompletion();
_fullScreen.gameObject.SetActive(false);
}
/// <summary>
/// 隐藏物体
/// </summary>
/// <returns>协程</returns>
public IEnumerator HideObj()
{
_objImage.gameObject.SetActive(true);
yield return _objImage.DOBlendableColor(Color.clear, 1).WaitForCompletion();
_objImage.gameObject.SetActive(false);
_objPanel.SetActive(false);
}
private void InitChildObj()
{
var rawTvScene = transform.Find(TVScene).gameObject.GetComponent<Image>();
_tvScene = new FadeImage(rawTvScene);
var rawBlackImage = transform.Find(BlackImage).gameObject.GetComponent<Image>();
_blackImage = new FadeImage(rawBlackImage);
var rawNews = transform.Find(NewsImage).gameObject.GetComponent<Image>();
_news = new FadeImage(rawNews);
_objPanel = transform.Find(ObjPanel).gameObject;
_objImage = _objPanel.transform.GetChild(0).GetComponent<Image>();
_fullScreen = transform.Find("Full Screen Image").GetComponent<Image>();
}
}
}