Files
aibis-dream/Assets/Scripts/Dialog System/OptionView.cs
T

150 lines
4.8 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Threading.Tasks;
using AibisDream.Framework;
using UnityEngine;
using Yarn.Unity;
namespace AibisDream
{
public class OptionView : DialoguePresenterBase
{
private HashSet<string> _selectedIds = new();
[SerializeField] private DefaultOptions defaultOptions;
[SerializeField] private CenterOptions centerOptions;
[SerializeField] private OnelineOptions onelineOptions;
[SerializeField] private DialogViewType defaultViewType = DialogViewType.StandardBubble;
public override YarnTask OnDialogueStartedAsync()
{
return YarnTask.CompletedTask;
}
public override YarnTask OnDialogueCompleteAsync()
{
HideDialog();
return YarnTask.CompletedTask;
}
public override YarnTask RunLineAsync(LocalizedLine line, LineCancellationToken token)
{
return YarnTask.CompletedTask;
}
public void LoadBubbles(BubbleSlotGroupData data)
{
defaultViewType = data.dialogViewType;
}
public override async YarnTask<DialogueOption?> RunOptionsAsync(DialogueOption[] dialogueOptions, LineCancellationToken cancellationToken)
{
EnumEventSystem.Global.Send(DialogEventEnum.OptionShow);
var optionSelectedSource = new TaskCompletionSource<int>(TaskCreationOptions.RunContinuationsAsynchronously);
var options = DialogOption.GeneOptions(dialogueOptions, optionId =>
{
optionSelectedSource.TrySetResult(optionId);
}, _selectedIds);
var viewType = GetCurrentViewType(options);
switch (viewType)
{
case DialogViewType.Default:
case DialogViewType.StandardBubble:
defaultOptions.ShowOptions(options);
break;
case DialogViewType.OnelineBox:
onelineOptions.ShowOptions(options);
break;
case DialogViewType.CenterOption:
centerOptions.ShowOptions(options);
break;
default:
Debug.Log($"选项{options[0].Character.key}没有找到选项框{viewType}");
break;
}
using var cancellationReg = cancellationToken.NextContentToken.Register(() =>
{
optionSelectedSource.TrySetCanceled(cancellationToken.NextContentToken);
});
try
{
var selectedOptionId = await optionSelectedSource.Task;
foreach (var dialogueOption in dialogueOptions)
{
if (dialogueOption.DialogueOptionID == selectedOptionId)
{
return dialogueOption;
}
}
return null;
}
catch (TaskCanceledException)
{
return null;
}
}
private DialogViewType GetCurrentViewType(DialogOption[] options)
{
var optionViewType = options[0].Character.dialogViewType;
if (optionViewType == DialogViewType.Default)
{
return defaultViewType;
}
return optionViewType;
}
// --------------------------- 生命周期方法 ---------------------------
private void OnEnable()
{
RegisterEvent();
}
private void OnDisable()
{
UnRegisterEvent();
}
private void RegisterEvent()
{
// 进入游戏或者进入下一个Yarn的时候清空
EnumEventSystem.Global.Register(GameLoopEnum.GameStart, ClearSelectedIds);
EnumEventSystem.Global.Register(EventEnum.NextYarn, ClearSelectedIds);
// 选择选项的时候记录
EnumEventSystem.Global.Register<DialogEventEnum, LineInfo>(DialogEventEnum.OptionSelected, RecordSelectedId);
}
private void UnRegisterEvent()
{
EnumEventSystem.Global.UnRegister(GameLoopEnum.GameStart, ClearSelectedIds);
EnumEventSystem.Global.UnRegister(EventEnum.NextYarn, ClearSelectedIds);
EnumEventSystem.Global.UnRegister<DialogEventEnum, LineInfo>(DialogEventEnum.OptionSelected, RecordSelectedId);
}
private void ClearSelectedIds()
{
_selectedIds.Clear();
}
private void RecordSelectedId(LineInfo lineInfo)
{
_selectedIds.Add(lineInfo.lineId);
}
public void HideDialog()
{
defaultOptions.HideOptions();
onelineOptions.HideOptions();
centerOptions.HideOptions();
}
}
}