Files
aibis-dream/Assets/Scripts/FixSystemNew/BodyModule/Modules/MoleModule.cs
T
2025-08-01 15:18:12 +08:00

137 lines
3.9 KiB
C#

using System;
using AibisDream.Kit;
using DG.Tweening;
using TMPro;
using UnityEngine;
namespace AibisDream.FixSystem
{
public class MoleModule : BodyModule
{
#region 效果组件
private Material _picMaterial;
private TMP_Text _screenText;
private SpriteRenderer _processBar;
#endregion
public bool isInMoleGame;
public bool isLightOn;
private static readonly int SineGlowFade = Shader.PropertyToID("_SineGlowFade");
private static readonly int AddColorFade = Shader.PropertyToID("_AddColorFade");
private static readonly int AddColorColor = Shader.PropertyToID("_AddColorColor");
private float _countDownPct;
private Tween _countDownTween;
public event Action<MoleModule, bool> OnLightMoleEnd;
protected override void InitReference()
{
base.InitReference();
_picMaterial = transform.Find("Module Pic").GetComponent<SpriteRenderer>().material;
_screenText = transform.Find("Screen Text").GetComponent<TMP_Text>();
_processBar = transform.Find("Process Bar").GetComponent<SpriteRenderer>();
}
// 重写PlugIn和PlugOut就好了
public override void PlugIn()
{
if (!isInMoleGame)
{
base.PlugIn();
}
else if (isLightOn)
{
// 打中了
HitMole();
}
}
public override void PlugOut()
{
// TODO 拔出来会有效果吗?存疑
}
#region 表现相关的功能
public void StartFlicker()
{
_screenText.text = "Checking...";
_picMaterial.SetFloat(SineGlowFade, 1);
}
public void StopFlicker()
{
_picMaterial.SetFloat(SineGlowFade, 0);
}
public void LightOn(float lightTime)
{
// 视觉部分
StartFlicker();
_picMaterial.SetColor(AddColorColor, Color.red);
_picMaterial.SetFloat(AddColorFade, 1);
_processBar.color = Color.red;
_processBar.transform.localScale = Vector3.one;
// 逻辑部分
isLightOn = true;
_countDownPct = 100;
_countDownTween = DOTween.To(() => _countDownPct, value => _countDownPct = value, 0, lightTime)
.OnUpdate(CountingDown)
.OnComplete(OverTime);
}
private void CountingDown()
{
// TODO 显示倒计时
_screenText.text = $"{_countDownPct:F1}%";
_processBar.transform.localScale = new Vector3(_countDownPct / 100, 1, 1);
}
private void OverTime()
{
// TODO 超时
isLightOn = false;
LightOff();
OnLightMoleEnd?.Invoke(this, false);
OnLightMoleEnd = null;
_countDownTween = null;
}
private void LightOff()
{
_picMaterial.SetFloat(AddColorFade, 0);
_processBar.color = Color.clear;
// TODO 继续闪烁
StartFlicker();
}
private void HitMole()
{
_countDownTween.Kill();
isLightOn = false;
// 命中后成功反馈
ActionKit.Sequence()
.Callback(() =>
{
if (ColorUtility.TryParseHtmlString("#67C23A", out var color))
{
_picMaterial.SetColor(AddColorColor, color);
}
})
.Callback(() => _processBar.color = Color.green)
.Callback(() => _screenText.text = "Success")
.Delay(0.7f)
.Callback(LightOff)
.Start(this);
OnLightMoleEnd?.Invoke(this, true);
OnLightMoleEnd = null;
}
#endregion
}
}