Files
aibis-dream/Assets/Scripts/UI/SaveFileUIController.cs
T
2025-03-17 16:04:13 +08:00

62 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class SaveFileUIController : MonoBehaviour
{
private static readonly string SaveFilePath = Application.streamingAssetsPath + "/SaveFiles";
#region 索引
public Button buttonPrefab;
public Transform buttonParent;
public Button returnButton;
#endregion
private void Start()
{
returnButton.onClick.AddListener(HideSaveFileUI);
}
public void ShowSaveFileUI()
{
// 清空旧按钮
foreach (Transform child in buttonParent)
{
Destroy(child.gameObject);
}
// 加载存档文件
string[] saveFiles = Directory.GetFiles(SaveFilePath, "*.json");
var orderedSaveFiles = saveFiles.OrderByDescending(item => item).ToArray();
foreach (var saveFile in orderedSaveFiles)
{
var button = Instantiate(buttonPrefab, buttonParent);
button.GetComponentInChildren<TMP_Text>().text = Path.GetFileNameWithoutExtension(saveFile);
button.onClick.AddListener(() => OnSaveFileSelected(saveFile));
}
gameObject.SetActive(true);
}
private void OnSaveFileSelected(string saveFileName)
{
// 隐藏UI
gameObject.SetActive(false);
// 开始游戏
GameLoopManager.Instance.StartWithSaveFile(saveFileName);
}
public void HideSaveFileUI()
{
gameObject.SetActive(false);
}
}
}