Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/Slider/SliderTransitionEditor.cs
T
2024-10-10 12:46:34 +08:00

41 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(SliderTransition))]
public class SliderTransitionEditor : Editor
{
SerializedProperty slider;
SerializedProperty animator;
SerializedProperty hasText;
SerializedProperty text;
protected virtual void OnEnable()
{
slider = serializedObject.FindProperty("slider");
animator = serializedObject.FindProperty("animator");
hasText = serializedObject.FindProperty("hasText");
text = serializedObject.FindProperty("text");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(slider);
EditorGUILayout.PropertyField(animator);
EditorGUILayout.PropertyField(hasText);
if(hasText.boolValue == true)
{
EditorGUILayout.PropertyField(text);
}
serializedObject.ApplyModifiedProperties();
}
}
}