37 lines
894 B
C#
37 lines
894 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CustomCursor : MonoBehaviour
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{
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public Texture2D cursorTexture;
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public Vector3 rotationCorrection; // 旋转修正,你可以在 Inspector 中设置
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private void Start()
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{
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// 设置旋转修正
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transform.rotation = Quaternion.Euler(rotationCorrection);
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}
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private void Update()
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{
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// 设置自定义光标的位置为鼠标的位置
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Vector2 cursorPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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transform.position = cursorPos;
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}
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private void OnEnable()
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{
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// 当启用自定义光标时,隐藏默认的鼠标光标
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Cursor.visible = false;
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}
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private void OnDisable()
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{
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// 当禁用自定义光标时,显示默认的鼠标光标
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Cursor.visible = true;
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}
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}
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