329 lines
12 KiB
C#
329 lines
12 KiB
C#
#if UNITY_EDITOR || DEVELOPMENT_BUILD
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using System.Collections;
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using System.IO;
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using AibisDream.SaveSystem;
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using UnityEngine;
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namespace AibisDream
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{
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public class PeipeiMemoryJumpTool : MonoBehaviour
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{
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private const float UiMargin = 16f;
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private const float DevButtonWidth = 96f;
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private const float DevButtonHeight = 34f;
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private const float MenuWidth = 300f;
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private const float MaxMenuHeight = 560f;
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private const float RowHeight = 30f;
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private const float HeaderHeight = 24f;
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private const float StatusWidth = 360f;
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private const float StatusHeight = 28f;
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private const string SaveRootFolder = "AllOurBrokenParts";
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private const string TestSaveFolder = "testsavs";
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private const string SnapshotFileName = "snapshot";
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private static readonly DevSaveEntry[] Peipei1Saves =
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{
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new("PP1 01 Intro", "20260629_191732_683_"),
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new("PP1 02 Enter Room", "20260629_191737_198_"),
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new("PP1 03 Body UF", "20260629_191745_604_"),
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new("PP1 04 UF Deep", "20260629_191747_751_"),
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new("PP1 05 Body Vision", "20260629_191751_564_"),
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new("PP1 06 Memory Start", "20260629_191806_710_"),
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new("PP1 07 Memory Check", "20260629_191807_884_"),
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new("PP1 08 Analysis", "20260629_191947_383_"),
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new("PP1 09 Pre Talk", "20260629_191953_429_"),
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new("PP1 10 Surgery", "20260629_191957_937_"),
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new("PP1 11 CutLine", "20260629_192000_426_"),
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new("PP1 12 Recheck", "20260629_192000_744_"),
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new("PP1 13 Recheck Vision", "20260629_192002_368_"),
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new("PP1 14 Ending Talk", "20260629_192010_965_")
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};
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private static readonly DevSaveEntry[] Peipei2Saves =
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{
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new("PP2 01 Start", "20260630_142906_700_"),
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new("PP2 02 Intro", "20260630_142906_849_"),
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new("PP2 03 First Heat", "20260630_142915_334_"),
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new("PP2 04 Heat System", "20260630_142918_072_"),
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new("PP2 05 Body Check", "20260630_142921_707_"),
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new("PP2 06 UF Locked", "20260630_142923_878_"),
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new("PP2 07 UF Shell", "20260630_142928_045_"),
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new("PP2 08 UF Check", "20260630_142931_587_"),
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new("PP2 09 Eye View", "20260630_142938_533_"),
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new("PP2 10 Analysis", "20260630_142956_453_"),
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new("PP2 11 Pre Talk", "20260630_143007_149_"),
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new("PP2 12 Stop Image", "20260630_143014_716_"),
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new("PP2 13 Stop Check", "20260630_143020_779_"),
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new("PP2 14 Cool Fail Talk", "20260630_143042_615_"),
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new("PP2 15 Remove UF", "20260630_143043_024_"),
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new("PP2 16 Pre Talk 2", "20260630_143044_410_"),
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new("PP2 17 Surgery", "20260630_143058_329_"),
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new("PP2 18 Memory Plugin", "20260630_143100_380_"),
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new("PP2 19 Ending Talk", "20260630_143118_278_")
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};
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private static PeipeiMemoryJumpTool instance;
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private bool isJumping;
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private bool menuOpen;
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private string status = "";
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private float statusVisibleUntil;
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private Vector2 menuScroll;
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private GUIStyle buttonStyle;
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private GUIStyle headerStyle;
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private GUIStyle menuBoxStyle;
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private GUIStyle statusStyle;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void Bootstrap()
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{
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if (instance != null)
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return;
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var existing = FindObjectOfType<PeipeiMemoryJumpTool>();
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if (existing != null)
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{
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instance = existing;
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DontDestroyOnLoad(existing.gameObject);
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return;
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}
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var toolObject = new GameObject("[Dev] Peipei Jump Tool");
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DontDestroyOnLoad(toolObject);
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instance = toolObject.AddComponent<PeipeiMemoryJumpTool>();
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}
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private void OnGUI()
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{
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EnsureStyles();
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float buttonX = Screen.width - UiMargin - DevButtonWidth;
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float buttonY = Screen.height - UiMargin - DevButtonHeight;
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var devButtonRect = new Rect(buttonX, buttonY, DevButtonWidth, DevButtonHeight);
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if (menuOpen)
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DrawCommandMenu(devButtonRect);
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string label = isJumping ? "Busy..." : "Dev";
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if (GUI.Button(devButtonRect, label, buttonStyle))
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menuOpen = !menuOpen;
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if (!string.IsNullOrEmpty(status) && Time.unscaledTime < statusVisibleUntil)
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{
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float menuHeight = GetMenuHeight();
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float statusY = menuOpen
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? buttonY - menuHeight - StatusHeight - UiMargin
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: buttonY - StatusHeight - 8f;
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var statusRect = new Rect(
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Screen.width - UiMargin - StatusWidth,
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Mathf.Max(UiMargin, statusY),
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StatusWidth,
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StatusHeight);
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GUI.Label(statusRect, status, statusStyle);
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}
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}
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private void DrawCommandMenu(Rect devButtonRect)
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{
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float menuHeight = GetMenuHeight();
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float menuX = Screen.width - UiMargin - MenuWidth;
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float menuY = Mathf.Max(UiMargin, devButtonRect.y - menuHeight - 8f);
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var menuRect = new Rect(menuX, menuY, MenuWidth, menuHeight);
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GUI.Box(menuRect, GUIContent.none, menuBoxStyle);
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var viewRect = new Rect(0f, 0f, MenuWidth - 28f, GetContentHeight());
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var scrollRect = new Rect(
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menuRect.x + 6f,
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menuRect.y + 6f,
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menuRect.width - 12f,
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menuRect.height - 12f);
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menuScroll = GUI.BeginScrollView(scrollRect, menuScroll, viewRect);
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float y = 0f;
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DrawHeader(ref y, "Peipei 1");
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DrawSaveEntries(ref y, Peipei1Saves);
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y += 6f;
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DrawHeader(ref y, "Peipei 2");
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DrawSaveEntries(ref y, Peipei2Saves);
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GUI.EndScrollView();
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}
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private void DrawHeader(ref float y, string label)
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{
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GUI.Label(new Rect(0f, y, MenuWidth - 32f, HeaderHeight), label, headerStyle);
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y += HeaderHeight;
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}
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private void DrawSaveEntries(ref float y, DevSaveEntry[] entries)
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{
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foreach (var entry in entries)
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{
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var rect = new Rect(0f, y, MenuWidth - 32f, RowHeight);
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DrawCommandButton(rect, entry.Label, !isJumping, () => StartCoroutine(LoadDevSave(entry)));
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y += RowHeight;
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}
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}
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private static float GetMenuHeight()
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{
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return Mathf.Min(MaxMenuHeight, GetContentHeight() + 12f);
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}
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private static float GetContentHeight()
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{
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return HeaderHeight * 2f
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+ RowHeight * (Peipei1Saves.Length + Peipei2Saves.Length)
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+ 6f;
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}
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private void DrawCommandButton(Rect rect, string label, bool enabled, System.Action action)
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{
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GUI.enabled = enabled;
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if (GUI.Button(rect, label, buttonStyle))
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{
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menuOpen = false;
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action?.Invoke();
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}
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GUI.enabled = true;
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}
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private IEnumerator LoadDevSave(DevSaveEntry entry)
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{
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if (isJumping)
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yield break;
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string savePath = ResolveSnapshotPath(entry);
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if (string.IsNullOrEmpty(savePath))
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{
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SetStatus($"Save missing: {entry.Label}", 5f);
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yield break;
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}
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isJumping = true;
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if (NeedsResetToMainMenu())
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{
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SetStatus($"Resetting: {entry.Label}");
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GameManager.Instance.QuitGame();
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yield return WaitForMainMenuReady();
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}
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SetStatus($"Loading: {entry.Label}");
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yield return SaveRestoreOrchestrator.RestoreFromFile(savePath);
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SetStatus($"Loaded: {entry.Label}", 3f);
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isJumping = false;
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}
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private static bool NeedsResetToMainMenu()
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{
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var gameManager = GameManager.Instance;
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if (gameManager == null)
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{
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return false;
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}
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if (gameManager.state.isInGame)
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{
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return true;
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}
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var sceneLoader = SceneLoader.Instance;
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return sceneLoader != null && !string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
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}
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private static IEnumerator WaitForMainMenuReady()
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{
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const float timeoutSeconds = 15f;
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float elapsed = 0f;
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while (elapsed < timeoutSeconds)
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{
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var gameManager = GameManager.Instance;
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var sceneLoader = SceneLoader.Instance;
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bool sceneCleared = sceneLoader == null || string.IsNullOrEmpty(sceneLoader.CurrentSceneName);
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bool notInGame = gameManager == null || !gameManager.state.isInGame;
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if (sceneCleared && notInGame)
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{
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yield break;
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}
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elapsed += Time.unscaledDeltaTime;
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yield return null;
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}
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Debug.LogWarning("[PeipeiMemoryJumpTool] 等待主界面超时,继续读档。");
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}
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private static string ResolveSnapshotPath(DevSaveEntry entry)
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{
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string archiveRoot = Path.Combine(Application.persistentDataPath, SaveRootFolder, TestSaveFolder);
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if (!Directory.Exists(archiveRoot))
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return null;
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var matches = Directory.GetDirectories(archiveRoot, entry.DirectoryPrefix + "*");
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if (matches.Length == 0)
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return null;
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string path = Path.Combine(matches[0], SnapshotFileName);
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return File.Exists(path + ".json") ? path : null;
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}
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private void SetStatus(string message, float visibleSeconds = 30f)
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{
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status = message;
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statusVisibleUntil = Time.unscaledTime + visibleSeconds;
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Debug.Log($"[PeipeiMemoryJumpTool] {message}");
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}
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private void EnsureStyles()
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{
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if (buttonStyle != null && statusStyle != null)
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return;
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buttonStyle = new GUIStyle(GUI.skin.button)
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{
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fontSize = 14,
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alignment = TextAnchor.MiddleCenter
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};
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headerStyle = new GUIStyle(GUI.skin.label)
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{
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fontSize = 13,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(6, 0, 3, 0)
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};
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menuBoxStyle = new GUIStyle(GUI.skin.box)
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{
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padding = new RectOffset(6, 6, 6, 6)
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};
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statusStyle = new GUIStyle(GUI.skin.box)
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{
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fontSize = 13,
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(8, 8, 4, 4)
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};
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}
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private readonly struct DevSaveEntry
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{
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public readonly string Label;
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public readonly string DirectoryPrefix;
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public DevSaveEntry(string label, string directoryPrefix)
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{
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Label = label;
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DirectoryPrefix = directoryPrefix;
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}
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}
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}
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}
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#endif
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