36 lines
1.3 KiB
C#
36 lines
1.3 KiB
C#
using System;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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public class VersionIncrementer : IPreprocessBuildWithReport
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{
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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// 去除时间戳
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string[] bundleVersionParts = PlayerSettings.bundleVersion.Split('-');
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string version = bundleVersionParts[0];
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// 获取当前版本号
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string[] versionParts = version.Split('.');
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int major = int.Parse(versionParts[0]);
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int minor = int.Parse(versionParts[1]);
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int revision = int.Parse(versionParts[2]);
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int build = int.Parse(versionParts[3]);
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// 更新版本号
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string date = DateTime.Now.ToString("yyyyMMdd-HHmmss");
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PlayerSettings.bundleVersion = $"{major}.{minor}.{revision}.{build + 1}-{date}";
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// 如果是Android平台,自增Bundle Version Code
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if (report.summary.platform == BuildTarget.Android)
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{
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int currentVersionCode = PlayerSettings.Android.bundleVersionCode;
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PlayerSettings.Android.bundleVersionCode = currentVersionCode + 1;
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Debug.Log($"Android Bundle Version Code incremented: {currentVersionCode} -> {PlayerSettings.Android.bundleVersionCode}");
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}
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}
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} |