71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace AibisDream
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{
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public class MainPanel : MonoBehaviour, IUIPanel
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{
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public bool IsOpen => gameObject.activeSelf;
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public bool IsCloseable => false;
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#region 面板控制
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public void Show()
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{
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gameObject.SetActive(true);
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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}
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#endregion
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private void Awake()
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{
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RegisterButton();
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.Q) && Input.GetKeyDown(KeyCode.P))
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{
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var obj = transform.Find("Top Bar").Find("Quick Forward").gameObject;
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var active = obj.activeSelf;
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obj.SetActive(!active);
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}
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}
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private void RegisterButton()
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{
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// 为按钮注册事件
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var topBar = transform.Find("Top Bar");
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topBar.Find("Setting").GetComponent<Button>().onClick.AddListener(OpenSettingPanel);
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topBar.Find("Record").GetComponent<Button>().onClick.AddListener(OpenRecordPanel);
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topBar.Find("Auto Skip").GetComponent<Button>().onClick.AddListener(AutoSkip);
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topBar.Find("Quick Forward").GetComponent<Button>().onClick.AddListener(QuickForward);
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}
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private void AutoSkip()
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{
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DialogController.Instance.autoRunMode = !DialogController.Instance.autoRunMode;
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}
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private void QuickForward()
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{
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DialogController.Instance.quickRunMode = !DialogController.Instance.quickRunMode;
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}
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private void OpenSettingPanel()
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{
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UIManager.Instance.ShowPanel<SettingPanel>();
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}
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private void OpenRecordPanel()
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{
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UIManager.Instance.ShowPanel<RecordPanel>();
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}
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}
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}
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