20 lines
562 B
C#
20 lines
562 B
C#
using AibisDream.Framework;
|
|
using UnityEngine;
|
|
|
|
namespace AibisDream
|
|
{
|
|
public class SpriteActor : AbsActor
|
|
{
|
|
public override void Init(string actorName, ActorSlot slot)
|
|
{
|
|
base.Init(actorName, slot);
|
|
// 赋值
|
|
spriteRenderer.sprite = ResourceKit.LoadAssetSync<Sprite>($"Sprite/{ActorName}_Idle");
|
|
}
|
|
|
|
public override void ChangeState(string stateName)
|
|
{
|
|
spriteRenderer.sprite = ResourceKit.LoadAssetSync<Sprite>($"Sprite/{ActorName}_{stateName}");
|
|
}
|
|
}
|
|
} |