Files
aibis-dream/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs
T
2025-11-17 20:42:47 +08:00

120 lines
3.2 KiB
C#

using System.Collections.Generic;
using AibisDream.Kit;
using UnityEngine;
namespace AibisDream.Framework
{
public class EventSystemEx : Singleton<EventSystemEx>
{
#region 状态
public bool isLocked;
#endregion
private List<GameObject> pointerOverObjList;
private List<GameObject> draggingObjList;
private List<GameObject> holdingObjList;
#region 事件触发中转
public void OnPointerEnter(IInteraction interaction)
{
if (!pointerOverObjList.Contains(interaction.GetGameObject()))
{
pointerOverObjList.Add(interaction.GetGameObject());
}
}
public void OnPointerExit(IInteraction interaction)
{
pointerOverObjList.Remove(interaction.GetGameObject());
}
public void OnPointerDown(IInteraction interaction)
{
if (!holdingObjList.Contains(interaction.GetGameObject()))
{
holdingObjList.Add(interaction.GetGameObject());
}
}
public void OnPointerUp(IInteraction interaction)
{
holdingObjList.Remove(interaction.GetGameObject());
}
public void OnDrag(IInteraction interaction)
{
if (!draggingObjList.Contains(interaction.GetGameObject()))
{
draggingObjList.Add(interaction.GetGameObject());
}
}
public void OnEndDrag(IInteraction interaction)
{
draggingObjList.Remove(interaction.GetGameObject());
}
public void OnBeginDrag(IInteraction interaction)
{
if (!draggingObjList.Contains(interaction.GetGameObject()))
{
draggingObjList.Add(interaction.GetGameObject());
}
}
public TriggerEnum GetPointerState()
{
if (holdingObjList.Count > 0 || draggingObjList.Count > 0)
{
return TriggerEnum.Dragging;
}
else if (pointerOverObjList.Count > 0)
{
return TriggerEnum.PointerOver;
}
else
{
return TriggerEnum.None;
}
}
#endregion
#region 单例必须的代码
public override void OnSingletonInit()
{
pointerOverObjList = new List<GameObject>();
draggingObjList = new List<GameObject>();
holdingObjList = new List<GameObject>();
EnumEventSystem.Global.Register(GameLoopEnum.GameStart, ClearAll);
EnumEventSystem.Global.Register(GameLoopEnum.GameQuit, ClearAll);
}
private void ClearAll()
{
pointerOverObjList.Clear();
draggingObjList.Clear();
holdingObjList.Clear();
}
public override void OnSingletonDestroy()
{
EnumEventSystem.Global.UnRegister(GameLoopEnum.GameStart, ClearAll);
EnumEventSystem.Global.UnRegister(GameLoopEnum.GameQuit, ClearAll);
}
#endregion
}
public enum TriggerEnum
{
None,
Dragging,
PointerOver
}
}