Files
aibis-dream/Assets/Materials/M_HuoshanScreenGlitch.mat
T

50 lines
1.2 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: M_HuoshanScreenGlitch
m_Shader: {fileID: 4800000, guid: 34b7b1bac3f94aae80724d2934758989, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _BloomBoost: 0.6
- _Chaos: 0.3
- _ColorDamage: 1.45
- _Emissive: 1.5
- _Ghost: 0.35
- _GlitchIntensity: 0
- _Grit: 0.55
- _Rage: 0
- _Scale: 1.6
- _Speed: 1
- _SurgeRate: 0.5
- _Vignette: 0.28
- _Warp: 1.25
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _PhosphorColor: {r: 0.44716978, g: 1, b: 0.74689186, a: 1}
- _RageColor: {r: 1, g: 0.1882353, b: 0.3019608, a: 1}
m_BuildTextureStacks: []