Files
aibis-dream/Assets/Plugins/CleanFlatUI/Scripts/Editor/ModalWindow/ModalWindowProgressBarEditor.cs
T
2024-10-10 12:46:34 +08:00

53 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using UnityEditorInternal;
namespace RainbowArt.CleanFlatUI
{
[CustomEditor(typeof(ModalWindowProgressBar))]
public class ModalWindowProgressBarEditor : Editor
{
SerializedProperty iconTitle;
SerializedProperty title;
SerializedProperty buttonClose;
SerializedProperty animator;
SerializedProperty description;
SerializedProperty progressBar;
SerializedProperty onCancel;
SerializedProperty onFinish;
protected virtual void OnEnable()
{
iconTitle = serializedObject.FindProperty("iconTitle");
title = serializedObject.FindProperty("title");
buttonClose = serializedObject.FindProperty("buttonClose");
animator = serializedObject.FindProperty("animator");
description = serializedObject.FindProperty("description");
progressBar = serializedObject.FindProperty("progressBar");
onCancel = serializedObject.FindProperty("onCancel");
onFinish = serializedObject.FindProperty("onFinish");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(iconTitle);
EditorGUILayout.PropertyField(title);
EditorGUILayout.PropertyField(buttonClose);
EditorGUILayout.PropertyField(animator);
EditorGUILayout.PropertyField(description);
EditorGUILayout.PropertyField(progressBar);
EditorGUILayout.Space();
if(buttonClose.objectReferenceValue != null)
{
EditorGUILayout.PropertyField(onCancel);
}
EditorGUILayout.PropertyField(onFinish);
serializedObject.ApplyModifiedProperties();
}
}
}